More information about AGCL2 be found here. For the second cycle, the core is Kyurem-White+Dusk Mane Necrozma. (See second page of the given link to see second cycle) The team: Kyurem-White @ Heavy-Duty Boots Ability: Turboblaze Shiny: Yes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Freeze-Dry - Fusion Flare - Stone Edge - Roost Mandatory to participate in the AGCL2. Freeze-Dry is chosen over Ice Beam to check Kyogre better. Fusion Flare is coverage and hits Dusk Mane Necrozma hard and while Stone Edge is bad considering 0 Atk, it 2OHKOes Ho-Oh which is better switch-in to it. Roost helps for healing away any chip and to make it last longer, while Heavy Duty Boots protect it from any kind of chip damage of Stealth Rocks. Necrozma-Dusk-Mane @ Heavy-Duty Boots Ability: Prism Armor Shiny: Yes EVs: 252 HP / 252 Def / 4 SpD Impish Nature - Stealth Rock - Moonlight - Sunsteel Strike - Knock Off Also required to be in AGCL2. Max Def investment to counter Zacian-Crowned successfully. Stealth Rock is for hazard, while Moonlight is recovery. Knock Off OHKOes Calyrex-Shadow while removes Ho-Oh's heavy duty boots to prevent in to switch-in freely. Its Heavy Duty Boots while sounding meme protects it from getting chipped and prevents Assurance of Zacian-Crowned which has seen some usage and deals horrifying damage of 180 despite Prism Armor. Yveltal @ Leftovers Ability: Dark Aura Shiny: Yes EVs: 248 HP / 8 Def / 252 SpD Calm Nature - Snarl - Foul Play - U-turn - Roost The above mentioned two Pokemon are very weak to Yveltal and Calyrex-S, if you don't run a Choice Scarf on Kyurem-White. So for that purpose specially defensive Yveltal was added. Snarl lowers Sp.Def, and more importantly bypasses Substitute which some people are running on Calyrex-S. Foul Play is to hit those physical attackers hard and prevents Zacian-C to switch-in to it without any chip. U-Turn for pivoting and Roost for healing away any damage. Ho-Oh @ Heavy-Duty Boots Ability: Regenerator Shiny: Yes EVs: 240 HP / 212 Def / 56 SpD Impish Nature - Defog - Sacred Fire - Whirlwind - Toxic The team's Defogger and beats every non-Wild Charge Zacian-Crowned and can pivot around with Yveltal to beat opponent's dynamax Yveltal. And it helps to prevent Xerneas becoming a threat by switching it with Whirlwind. Sacred Fire can burn opponents and hurts those who want to try it as a free switch-in. Toxic is for stalling. Kyogre @ Leftovers Ability: Drizzle Shiny: Yes EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Rest - Calm Mind - Origin Pulse - Ice Beam Not sure about this Pokemon. I do really need feedback on it. I do think Calm Mind + Origin Pulse helps to beat opposing Kyurem-Whites and Dusk Manes. Rest makes Eternatus only a bait for Calm Mind since Rest beats Toxic. Zacian-Crowned @ Rusted Sword Ability: Intrepid Sword EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Assurance - Wild Charge - Play Rough - Behemoth Blade The Sword Dog of death! Assurance helps against any Dusk Mane when Stealth Rocks are set-up. Wild Charge can't OHKO Ho-Oh, but it does after a chip from Behemoth-Blade. Play Rough is chosen because Zygarde can become annoying. Behemoth Blade is self-explanatory. Pokepaste: https://pokepast.es/96d4a1283a1f7779
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