Pokémon Rate My Team
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The core of the cycle
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Reshiram @ Choice Scarf
Ability: Turboblaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Blue Flare
- Draco Meteor
- Body Press
- Shadow Ball
I'm doing an experiment this time with dual Reshiram. Reshiram and Xerneas work together well due to Reshiram taking down Zacian-C and Dusk Mane while Xerneas improofs Reshiram from Ditto.
Blue Flare is STAB. Draco Meteor hits hard along with STAB. Body Press 2OHKOes Chansey/Blissey which are made for checking Xerneas and Water Spout Kyogre. Shadow Ball OHKOes Calyrex-S. Choice Scarf along with Timid Nature allows to outsped Jolly Zacian-C and non-scarf Timid Calyrex-S while tieing with Scarf Kyogre.


Reshiram @ Leftovers
Ability: Turboblaze
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Substitute

Reshiram no.2. There's no Species Clause in AG meaning you can run multiple of them. While Physical Reshiram is highly underestimated, it can be well a surprise for teams. Dragon Dance boosts Spe and Atk, while with Jolly nature it outspeds a ton of threats after +1. Dragon Claw is chosen over Outrage due to its tendency of not getting locked while helps against Xerneas. Substitute helps against Ditto and makes many status users basically a lure.


Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Substitute
The main Dynamax sweeper of this, Xerneas. Geomancy and Moonblast are self-explanatory. Thunder hits Ho-Oh hard while doing ton of damage to Dusk Mane. Substitute improofs from Ditto and status while beating every non-Confide version of Blissey/Chansey.



Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
Shiny: Yes
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Defog
- Roost
- Knock Off
- Taunt
Mainly Calyrex-S and opposing Yveltal check. Heavy-Duty Boots allow it to pivot freely. Defogger of the team. Roost is recovery, while Knock Off deals with Ho-Oh, etc. by removing their Heavy Duty Boots. Taunt is mainly to stop stall which is irritating.



Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Sunsteel Strike
- Morning Sun
- Stealth Rock
- Knock Off
Stealth Rock setter and more importantly Zacian-C check!!!!! Max Def means it can take Close combat and Crunch easily, while healing off damage with Morning Sun. Rocky Helmet punishes all those Zacian-C and switch-in. Alternatively Heavy Duty Boots can help stay away from Assurance, which has some popularity. Knock Off removes Ho-oh's Heavy Duty Boots while Thunder Wave is also good slot for it.



Calyrex-Shadow @ Focus Sash
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Baton Pass
- Nasty Plot
- Substitute
- Astral Barrage
Caly the broken. New M-Ray of Gen 8. The set is self-explanatory. Substitute helps against Sucker Punch, while Nasty Plot then Baton Pass. Astral Barrage is STAB.


Thanks for reading. Feedback is appreciated.

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