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AGCL6 standard balance team, currently 1754 (Top 18 on ladder!)



Zekrom @ Leftovers
Ability: Teravolt
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • Bolt Strike
  • Dragon Claw
  • Dragon Dance
  • Substitute

The main set-up attacker of this team, Zekrom+Eternatus is the core of the AG Core ladder challenge season 1 cycle 6. Substitute is chosen to scout for moves while making Ferrothorn a total bait for Dragon Dance. Bolt Strike is STAB, that 130 BP STAB move OHKOes ton of Pokemon at +1. Dragon Claw is chosen over Outrage due to all these Xerneas and Zacian-C running round in ladder, and to avoid silly mind games of locking into Outrage.



Eternatus @ Black Sludge
Ability: Pressure
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
IVs: 0 Atk

  • Toxic Spikes
  • Dynamax Cannon
  • Recover
  • Flamethrower

It helps Zekrom by mostly keeping Toxic Spikes and possibly Kyogre counter. There's not much it does, though... Dynamax Cannon is STAB and hits those Dragon-types which think Eternatus doesn't carry a STAB. Flamethrower punishes Crowned, Ferrothorn and Dusk Mane. Recover is to stall out Kyogre. It's much a Kyogre counter and T-Killer.



Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
Shiny: Yes
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature

  • Snarl
  • U-turn
  • Roost
  • Defog

Calyrex-Shadow counter, and team's Defogger. Snarl reduces Sp.A while bypassing Substitute to punish Sub Seed Calyrex-S. U-Turn helps against Baton Pass. Defog is to get rid of Stealth Rocks, Sticky Webs and Spikes, etc. Roost is to heal yourself and is better recovery compared to Oblivion Wing.



Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature

  • Morning Sun
  • Stealth Rock
  • Sunsteel Strike
  • Earthquake

Eternatus+Yveltal+Necrozma-Dusk Mane is the defensive backbone of this team, and is nearly omnipresent on every team. This is because all cover their own weakness- Eternatus takes care of Kyogre while Yveltal deals with Ground-types as well as Calyex-Shadow. Finally, Necrozma-Dusk Mane deals with Xerneas and Zacian-C. Going next, Morning Sun heals its HP. Unfortunately, it heals less HP in other non-sun weathers, and it has awfully low PP of 8. However, this is it's only way to to heal. Stealth Rocks is important on it. Earthquake laughs at Zekrom which try to Substitute at it.



Kyogre @ Choice Scarf
Ability: Drizzle
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk

  • Water Spout
  • Origin Pulse
  • Thunder
  • Ice Beam

Scarf Kyogre wrecks all those teams lacking Ferrothorn. It also deals with Groudon, which is able to break the defensive core of this team- Stone Edge beats Yveltal while Precipice Blades beats the rest. As this team is 4/6 weak to Groudon, a water-type is a must. I may think to instead use Zygarde-C as it's bulkiness allows it to tank hits pretty easily.



Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature

  • Crunch
  • Wild Charge
  • Behemoth Blade
  • Play Rough

Crunch is for Lunala and Shedinja, and hits Dusk Mane for same power as Close Combat but doesn't lower Defense. Close Combat is unneeded because any good player will switch-in their Ferrothorn and won't stay. Wild Charge OHKOes Ho-Oh after it switches to any of these move. Play Rough deals with Zekrom and Zygarde-C. Behemoth Blade, is important on every set.


Thanks for reading! Please comment if you have any suggestions!

by
edited by
It hits Lunala and Shedinja along with Necrozma-Dusk mane for same damage as Close Combat, but doesn't lower your defenses.
I'd say Assurance > Crunch
After hitting NDM with Assurance it can survive Wild charge though :P Assurance not that good without close Combat.

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