This team works wonder for me. I managed to peak Top 5 along with 91% GXE on Gen 8 Anything-Goes, so I would love for this team to be rated.
Special Anti-Weather Tank + Anti-Kyogre
Kyurem-White @ Utility Umbrella
Ability: Turboblaze
EVs: 40 HP / 252 SpD / 216 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Sheer Cold
- Fusion Flare
- Roost
Kyogre counter, and new try instead of traditional Eternatus. I felt this guy is really underlooked and underestimated, it solidifies itself as a solid check to all RestTalk Sheer Cold and Calm Mind sets.
216 Spe along with positive nature allows it to to reach 308, outspeding Positive Kyogre along with 44 Spe Neutral nature Eternatus. The rest EVs are put into HP and Sp.Def along with Utility Umbrella to deal with Choice classic Kyogre. Freeze-Dry hits Choice item Kyogre while Sheer Cold forces bulky sets to switch-out. Roost is recovery while Fusion Flare hits steel-types hard.
Stealth Rocks setter + Physical wall
Necrozma-Dusk-Mane @ Heavy-Duty Boots
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Moonlight
- Sunsteel Strike
- Thunder Wave
Xerneas and Zacian-Crowned check along with my Stealth Rock setter. Kyurem-White+Necrozma-Dusk-Mane was the AGCL2 core, and it's pretty good. Both pressure and handle each other checks, while losing only to Calyrex-S for which I have Yveltal.
252 HP and 252 Def are put into Defense to take hits from Zacian-Crowned, notably allowing it to survive 2 Close Combats after Stealth Rocks chip. 252 EVs into SpD is weird and awkward since Xerneas is less often than it, and you still live a +2 Max Lightning with 252/ 4 SpD bulk, but not 2 Close Combat to 252 HP / 4 Def. Stealth Rocks is to chip damage, pressuring foes and to help against Focus Sash. Moonlight is recovery, Sunsteel Strike to hit Xerneas while Thunder Wave is to cripple Ho-Oh and Yveltal, only being unable against Zygarde-C and Groudon along with other electric types.
Physical tank + Bulky Coil setter
Zygarde @ Leftovers
Ability: Power Construct
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Coil
- Thousand Arrows
- Rest
- Glare
The status absorber of this team. Eats up hits from most physical attackers like Groudon, Dusk Mane, Physical Yveltal and annoys them with paralysis. Coil makes its passivity limited.
Rest makes up for more recovery alongside Leftovers. Glare annoys opponent with paralysis, making for its average speed as well. Thousand Arrows is STAB and nothing except Wonder Guard Shedinja is immune to it. Coil makes its Def better, making it physically almost unkillable. It acts like my Dynamaxer after few Coil boosts, and Max Quake's SpD boosts make it both sturdy on SpD side as well as Def side.
Physical Attacker
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Behemoth Blade
- Close Combat
- Wild Charge
Swas gone mad. Whoops, this set actually works. Max HP is nice and surprising since all expect 252 Spe and fast ones, but my slow Dog will make them cry!
This set previously had Agility. But Geysers told me that Agility is inferior to Swords Dance, so I changed the set a bit. It's my main Physical attacker, and the only good thing that doesn't rely on secondary damage. Close Combat hits steel-types hard, 3HKOing Dusk Mane with maximum Defense and generally OHKO on other steel-types like Ferrothorn. Wild Charge beats Ho-Oh, usually OHKOing after one of its move. Behemoth Blade is self explanatory. 252 HP is weird and awkward but it allows me to survive Max Flare coming from non-sun Yveltal with Life Orb, as well as Xerneas' +2 Max Lightning without Electric Terrain. It can survive non Specs/Life Orb +1 Astral Barrage from Calyrex-Shadow, but it's really risky choice.
Defogger + Pivot
Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- U-Turn
- Knock Off
- Defog
- Roost
Defogger and Calyrex-Shadow counter. All the previous mentioned Pokemon lose to Calyrex-S if team members are down, so it's much of a necessity than a requirement.
252 SpD along with 252 HP are to maximize special bulk. Knock Off removes many Pokemon's important items, like Heavy-Duty Boots of Yveltal, Ho-Oh. On the other hand, it also OHKOes Calyrex-Shadow straight. U-Turn is for pivoting and helps significantly against Baton Pass Calyrex-S. Defog helps against Sticky Webs a lot, and other things like Spikes, Stealth Rocks, etc. Roost is to heal up damage.
Bulky Calm Mind setter
Kyogre @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Rest
- Calm Mind
- Scald
- Block
Before you question and call me stupid for using this set lol, first see this replay. It's only one replay of this set showing its wonder.
Instead of traditional Choice item Kyogre, I decided to use this set after I saw how strong is this set, demonstrated by Icemaster when he used Eternatus as a set-up bait and cleared me clean. Rest is to wave off status, Calm Mind is for set-up sweeping. Block is to laugh at the opponent's Eternatus since its only way of hurting you through Toxic is gone. Scald is chosen over Origin Pulse because the burn is much more helpful than the higher BP. 252/252 Def are to maximize physical defenses, allowing it to live a Wild Charge and similar things.
Changes made:
March 4th, 2021
- Calyrex-Shadow replaced with Zygarde.
This is a bulky offense so speed control is neigh useless. The latter makes up for my Groudon weakness, being able to soak hits from them easily.
- Xerneas replaced with Zacian-Crowned
Xerneas seems to do less good for me. Many of the teams have Ditto, which means I have hard time checking and improofing it especially when all my team except one members loses to Xerneas, Dusk Mane gets heavily pressure—enough that it can't handle Sword Dog.
- Some minor moveset changes.
So that's the team. Aiming to reach Top 1, any advice is welcomed!