M.U.T.O (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Toxic
- Protect
Le Monk (Rillaboom) @ Leftovers
Ability: Grassy Surge
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch
Taekwondo (Urshifu-Rapid-Strike) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
King of Glowing (Slowking-Galar) (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald
Solar Powered (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Protect
Kevin Hart (Weavile) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard
I made Garchomp the main stealth rocker with SpDef investment, Pretty simple
I use Rillaboom to create grassy terrain which helps heal certain pokemon much more effectively whilst posing as a threat using SD LOrb Grassy Glide
Urshifu is an extra priority with offensive pressure with choice band, simple enough
GLowking helps open up Shifu with future sight at breaking the Pex whilst also posing as a good special wall soaking Dragapult's choice specs Draco Meteor (without making heatran specially defensive) with good coverage
Heatran is a neat trapper, with physical defense investment and grassy terrain it could easily live EQ's
(I'm considering getting taunt for the ability to beat Pex)
Weavile's set is a pretty basic SD sweeping set helping opening potential opening's
Are there any suggestions?
If so tell me, I wanna learn more before going into S/V