Pokémon Rate My Team
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M.U.T.O (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Toxic
- Protect

Le Monk (Rillaboom) @ Leftovers
Ability: Grassy Surge
EVs: 232 HP / 252 Atk / 24 Spe
Adamant Nature
- Swords Dance
- Grassy Glide
- Knock Off
- Drain Punch

Taekwondo (Urshifu-Rapid-Strike) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn

King of Glowing (Slowking-Galar) (M) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 12 Def / 124 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Scald

Solar Powered (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Toxic
- Protect

Kevin Hart (Weavile) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

I made Garchomp the main stealth rocker with SpDef investment, Pretty simple

I use Rillaboom to create grassy terrain which helps heal certain pokemon much more effectively whilst posing as a threat using SD LOrb Grassy Glide

Urshifu is an extra priority with offensive pressure with choice band, simple enough

GLowking helps open up Shifu with future sight at breaking the Pex whilst also posing as a good special wall soaking Dragapult's choice specs Draco Meteor (without making heatran specially defensive) with good coverage

Heatran is a neat trapper, with physical defense investment and grassy terrain it could easily live EQ's
(I'm considering getting taunt for the ability to beat Pex)

Weavile's set is a pretty basic SD sweeping set helping opening potential opening's

Are there any suggestions?

If so tell me, I wanna learn more before going into S/V

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It's kind of weak to Rain, but looks fine otherwise.
Nah the team is fine from rain, there are 2 water types on the team and theres a grassy surge Rillaboom which destroys the water types powered from the rain
There aren't two Water-types on this team.
oh yes I forgot galarian slowking isn't water
Rillaboom takes over half from Barraskewda CC, and it can't switch into rain Crawduant at all. The rain weakness is probably manageable,  but play carefully, get chip on Zap and Torn, and try preserving Rillaboom 's health.

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