Recently, I've been experimenting with some HyperOffense-ish OU teams, and I've run into some trouble. I figured I should ask here for help.
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Sacred Sword
- Knock Off
Kartana, one of the best revenge killers and sweepers in the game thanks to its 181 base attack and access to Beast Boost. Maximum Speed plus Choice Scarf allows it to outspeed the entire unboosted metagame except Timid Regieleki. Smart Strike and Leaf Blade are strong STABs, Sacred Sword is for Heatran and other Steels, and Knock Off deals with switchins fairly nicely.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Taunt
- Stealth Rock
- Earth Power
Heatran, my stallbreaker and hazard setter. Magma Storm traps foes and chips away at thier health, Taunt prevents stallers like Chansey to do their things, Stealth Rock is Stealth Rock, and Earth Power covers opposing Fires or otherwise that wouldn't be that bothered by Magma Storm.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Defog
- Volt Switch
- Heat Wave
- Roost
This team's Defogger: a classic PhysDef set with Static to wall some Cinderace sets. Volt Switch gains momentum and pivots nicely, Heat Wave hits Scizor and Ferrothorn supereffectively, Roost restores Health, and Defog gets rid of hazards.
Magearna @ Weakness Policy
Ability: Soul-Heart
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Stored Power
- Calm Mind
- Shift Gear
- Draining Kiss
Magearna is my special setup sweeper. This set probably needs some work. I didn't use Max Speed so now it doesn't outspeed many major threats after a boost, but if it gets off two Shift Gears the opponent could be in trouble.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Jet
- Close Combat
- Surging Strikes
- U-turn
Urshifu-Rapid-Strike is my main pivoter; the main point is to switch in on a weakened foe and then U-turn and gain momentum for some of my other teammates.
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Substitute
Dragapult, my physical setup sweeper. Substitute on a stall 'mon can be useful, Dragon Dance is awesome and allows it to outspeed the entire unboosted metagame after a dance, and Dragon Darts and Phantom Force are STAB.
Now, the main problem I have when using this team is against bulky Landorus-T or Garchomp. My Landorus-T main check / counter (depending if they're Scarf or have something crazy like Fly) is Urshifu-Rapid-Strike. But against Bulky Helmet sets, Urshifu has to take 51% damage from helmet after Surging Strikes. Garchomp is also a big problem. After a Swords Dance and Scale Shot boost it outspeeds everything on my team and kills. Dragapult is my usual check, but it doesn't work after a Scale Shot.
Any suggestions would be appreciated. Thanks in advance.