Hello :D, I am new to competitive and am learning LC. A little guidance would be helpful, thanks!
Team:
Abra, Anorith, Fomantis, Scorbunny, Inkay, Duskull
I am also thinking of replacing something with a Grassy Surge Grookey, but I'm not sure what. Any ideas?
Abra @ Choice Scarf
Ability: Synchronize
EVs: 252 SpA / 252 Spd / 4 Def
Timid Nature
- Psychic
- Dazzling Gleam
- Energy Ball
- Shadow Ball
Weak to: Bug, Ghost, Dark.
Move coverage: Fighting, Poison, Dark, Dragon, Rock, Grass, Ground, Psychic, Ghost. (9)
The Choice Scarf and EV investment make Abra super fast, and that combined with a wide coverage of moves and huge Special Attack lets Abra OHKO a wide range of Pokemon. Synchronise will reflect status conditions, a big help for the team.
Anorith @ Life Orb
Ability: Battle Armor
EVs:
Jolly Nature
- Swords Dance
- Knock Off
- X-Scissor
- Rock Tomb
Weak to: Rock, Steel, Water.
Move coverage: Psychic, Ghost, Grass, Dark, Fire, Ice, Flying, Bug. (8)
Swords Dance to double Attack. Knock Off to take away item users, and for coverage. X-Scissor because this thing doesn't get Leech Life (whyyyy), for strong Bug STAB, and Rock Slide for Rock STAB. It's good for double battles, should I decide to do them lol.
Fomantis @ Eviolite
Ability: Contrary
EVs: 160 Atk / 160 SpA / 190 Spe
Serious Nature
- Leaf Storm
- Giga Drain
- X-Scissor
- Poison Jab
Weak to: Fire, Ice, Bug, Poison Flying.
Move coverage: Water, Ground, Rock, Grass, Psychic, Dark, Fairy. (7)
Serious nature because this thing has Leaf Storm and t e r r i b l e special coverage lol. Leaf Storm doubles Special Attack, so Giga Drain does more, and as well as having STAB it is HP draining. X-Scissor for coverage, and Poison Jab for coverage too, with the nice poison chance. Thought of giving this thing Big Root 'til I saw this things defenses haha. Eviolite's probably best though, right?
Scorbunny @ Wide Lens
Ability: Libero
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
- Blaze Kick
- Gunk Shot
- High Jump Kick
- Bounce
Weak to (all 4 types, Libero): Water, Rock, Ground, Psychic, Flying, Fairy, Electric, Ice. (3 weaknesses each for Fire, Fighting, and Flying, 2 for Poison).
Move coverage: Grass, Ice, Bug, Rock, Normal, Fairy, Fighting. (7)
Blaze Kick is the strongest physical Fire move that Scorbunny can know, which combined with Libero STAB, is super strong. Gunk Shot, combined with Libero STAB, is great for coverage. High Jump Kick is strong with Libero STAB, and also turns Scorbunny into a Fighting type, resisting Rock type moves, which Fire type Scorbunny would be weak to. Bounce has STAB and makes Scorbunny immune to Ground type moves.
The Wide Lens makes moves 10% more accurate than normal, which is crucial for this moveset to work. Blaze Kick goes from 90% to 99%, Gunk Shot goes from 80% to 88%, High Jump Kick goes from 90% to 99%, which is insane for a Libero Scorbunny, and Bounce goes from 85% to 93%.
(This was a moveset I suggested here btw https://pokemondb.net/pokebase/340966/what-is-a-good-lc-moveset-for-scorbunny)
Inkay @ Muscle Band
Ability: Contrary
EVs: 170 HP / 170 Atk / 170 Spe
Careful Nature
- Night Slash
- Psycho Cut
- Superpower
- Topsy-Turvy / Rock Slide
Weak to: Bug (4x), Fairy.
Move coverage: Psychic, Ghost, Fighting, Poison, Ice, Rock, Dark, (Fire, Flying, Bug). (7-10)
Night Slash and Psycho Cut have high crit chances, and are strong thanks to STAB. Superpower pairs nicely with contrary to boost Attack and Defence. Here I need a second opinion. Should I go with Rock Slide for coverage against Bug types, or Topsy-Turvy to reverse stat changes? Any opinion is a lot of help, thanks. I personally think I prefer Topsy-Tury.
Duskull @ Eviolite
Ability: Frisk
EVs: 170 SpA / 170 Spe / 85 Def / 85 SpD
Modest Nature
- Pain Split
- Shadow Ball
- Psychic
- Ice Beam
Weak to: Ghost, Dark
Move coverage: Ghost, Psychic, Fighting, Poison, Grass, Ground, Flying, Dragon
Pain Split can restore HP, although it is slightly situational. Shadow Ball for strong STAB, and Psychic and Ice Beam are for coverage.
Grookey @ Grassy Seed (Or other?)
Ability: Grassy Surge
EVs: 250 Atk / 250 SpD / 8 HP
Adamant Nature
- Grassy Glide
- Knock Off
- Drain Punch
- Acrobatics
Weak to: Bug, Fire, Flying, Ice, Poison.
Move coverage: Water, Rock, Ground, Psychic, Dark, Steel, Rock, Ice, Grass, Fighting, Bug. (11)
Grassy Surge activates Grassy Terrain, giving Grassy Glide +1 priority as well as being boosted by Terrain. Knock Off is for coverage and getting rid of Items. Drain Punch is for coverage, HP recovery, and Pawniard. The Grassy Seed is used up after Terrain activates, making Acrobatics deal double damage, plus a Defense boost.
~~~~~
Like I said, this is my first time designing competitive movesets, and I would really appreciate anything you have to say. Thanks! :)