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If you have a good Little Cup moveset for Scorbunny, post an answer below and upvote the best ones.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Scorbunny Pokédex and learnset for reference.

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8 Answers

3 votes

Scorbunny @ Berry Juice
Ability: Libero
Level: 5
EVs: 116 HP / 188 Atk / 204 Spe
Jolly Nature
- Super Fang
- Taunt
- Blaze Kick
- High Jump Kick / U-turn

Super Fang can put Pokemon in range of Blaze Kick/High Jump Kick. Taunt can stop status. Blaze Kick is strong fire STAB. High Jump Kick is super strong STAB, but U-turn can be used for pivoting.

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1 vote

Finally HA Scorbunny is out.

Scorbunny @ Choice Band
Ability: Libero
Level: 5
EVs: 36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe
- Quick Attack
- U-turn
- High Jump Kick
- Gunk Shot

I didn’t include any fire STAB since it has Libero, that’s the only reason. Choice Band is for the boost in power, and Jolly is for the boost in speed. The EVs allow it to survive, and Libero makes it so that it’ll always get STAB. Quick Attack is more reliable priority than Sucker Punch, HJK is for Rock types, Gunk Shot is coverage, and U-Turn is in case you need to get out of a situation, and it works nicely with the Choice Band.

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edited by
0 votes

[email protected](for some bulk)
Nature:adamant
Ability:Libero
116 HP / 188 Atk / 204 Spe.
•blaze kick:his best physical fire move, STAB
•high jump kick:very powerful, STAB(because of Libero), but kind of risky
•agility: more speed
•sucker punch: priority, STAB (because of Libero)

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edited by
Agility seems a little redundant. Scorbunny looks like it would be one of the faster mons in LC, so I'd run something like Gunk Shot or U-Turn over it
Those EVs won't work. The closest EV spread to this would be 116 HP / 188 Atk / 204 Spe.
0 votes

Scorbunny @ Berry Juice
Ability: Libero
Level: 5
EVs: 188 Atk / 116 SpD / 204 Spe
Adamant Nature
- Agility
- Work Up
- High Jump Kick
- Acrobatics

Double Dance Scorbunny, or pseudo Hawlucha. Agility doubles speed to out-speed basically everything in the tier bar priority attacks. Work Up boosts attack. High Jump Kick is Scorbunny's strongest physical attack that is STAB due to Libero. Acrobatics doubles in power after the Berry Juice is consumed and gets STAB due to Libero.

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0 votes

Scorbunny @ Choice Scarf
Ability: Libero
Level: 100
EVs: 36 HP, 188 Atk, 36 Def, 44 SpDef, 204 Spe
Jolly Nature
-U-turn
-High Jump Kick
-Flame Charge
-Gunk Shot

U-turn to say "Adios!" to Water and Ground types. High Jump Kick to TKO annoying Rock types. Flame Charge to up speed. Gunk Shot for ultimate STAB

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I would run Blaze Kick over Flame Charge because Blaze Kick has higher base power and Scorbunny doesn't really need the extra speed; it's probably one of the faster mons in LC.
0 votes

[email protected] Lens
Ability: Libero
EVs: 252 Atk, 252 Spd, 4 HP
Nature: Adamant

-Blaze Kick
-Hi Jump Kick
-Headbutt
-U-Turn

Blaze Kick is, in my opinion, Scorbunny's best STAB option (it's physical but doesn't deal recoil to an already frail mon), and has the added bonus of a boosted crit rate. Hi Jump Kick is probably his best move overall, 130 power, given STAB by Libero. Headbutt, considering that there's a good chance of you outspeeding your opponent, is a nice flinch chance. U-Turn is a nice option for pivoting and scouting. Libero is self-explanatory. As are the EVs. I took Adamant over Jolly because an OHKO is what Scorbunny needs the most, not more speed on a speedy mon. The Wide Lens is there to fix the accuracy problems of Blaze and Hi Jump kicks, and to prevent crash damage.

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0 votes

Scorbunny @ Wide Lens
Ability: Libero
EVs: 170 HP / 170 Atk / 170 Spe
Jolly Nature
- Blaze Kick
- Gunk Shot
- High Jump Kick
- Bounce

The Moves:
Blaze Kick is the strongest physical move that Scorbunny can know, combined with Libero STAB makes it super strong. Gunk Shot, combined with Libero STAB, is great for coverage. High Jump Kick is strong with Libero STAB, and also turns Scorbunny into a Fighting type, resisting Rock type moves, which Fire type Scorbunny would be weak to. Bounce has STAB, and makes Scorbunny immune to Ground type moves.

The Item:
The Wide Lens makes moves 10% more accurate than normal, which is crucial for this moveset to work. Blaze Kick goes from 90% to 99%, Gunk Shot goes from 80% to 88%, High Jump Kick goes from 90% to 99%, which is insane for a Libero Scorbunny, and Bounce goes from 85% to 93.5%.

As you can see, this benefits Scorbunny so much, combined with Libero, makes it a great Physical sweeper in LC.

Hope I helped! :D

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edited by
I replaced Timid with Adamant because your parentheses were implying that you meant Adamant and it would make more sense on your moveset. If this was intentional you can edit it back.
k thanks :) for some reason i meant jolly because scorbunny's attack is higher than speed, so idk what i was thinking. Thanks though!
0 votes

Scorbunny @ Berry Juice
Level: 5
Ability: Libero
EVs: 36 HP / 188 Atk / 36 Def / 36 SpD / 204 Spe
Jolly Nature
- Blaze Kick
- Gunk Shot
- U-turn
- High Jump Kick

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