I'm now really into playing competitive and being on Showdown, because there is a lovely community and it's just so fun! I have recently designed a Sandstorm Team, and I was wondering what you think? Any advice will be much appreciated!
Rex (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Stone Edge
- Crunch
- Fire Punch
- Stealth Rock
Rex here is my Sand Streamer. Smooth Rock boosts the Sandstorm, and the EV spread lets him live a couple hits to set up Sandstorm and Stealth Rock. If I feel like I have a good match up, Stone Edge, Crunch, and Fire Punch are there to help, before I switch. I would want to be able to switch Rex in at a later time to set up Sandstorm again should it run out.
Big Birb (Corviknight) @ Leftovers
Ability: Unnerve
EVs: 204 Atk / 52 SpD / 252 Spe
Jolly Nature
- Iron Head
- Bulk Up
- Body Press
- Power Trip
This one is probably a bit odd, but let me explain. Iron Head is for Steel STAB. Bulk up raises Attack and Defense, and I have Special Defense EVs. Body Press is super strong coverage thanks to Bulk Up, and Power Trip is strong as well after spamming Bulk Up for a bit, while my opponent has to think up of a strategy to counter.
Fork (Sigilyph) (F) @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Air Slash
- Heat Wave
- Roost
Fork is mainly to counter Grass types, among others. Psychic and Air Slash are STAB moves, Heat Wave for coverage, and Roost for healing. Her ability Magic Guard means she can take the Sandstorm.
Spaghetti (Heliolisk) (F) @ Expert Belt
Ability: Sand Veil
EVs: 20 Def / 236 SpA / 20 SpD / 232 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Thunderbolt
- Surf
- Weather Ball
I really like Heliolisk :3 I just had to include one lol. I figured that I don't really need normal STAB, so I chucked on Weather Ball that is either Normal, or Rock for coverage in Sandstorm. Dark Pulse is an effective way in hitting Ghost types, and Surf is for coverage against Ground Types.
Jet (Garchomp) (M) @ Life Orb
Ability: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Dragon Claw
- Earthquake
- Iron Head
Here's the real deal... Jet! Garchomp is a nessecary for any Sandteam in my opinion, and with a Life Orb means it's overpowered (the Ice types in the room: "Hey..."). Swords Dance to set up, then Dragon Claw and Earthquake for massive strong STAB, and while it isn't likely I will stay in to Ice or Fairy types, if I happen to be locked in or in a bad situation, Iron Head destroys. >:3
Pepper (Scizor) (M) @ Rocky Helmet
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bullet Punch
- X-Scissor
- Psycho Cut
- Swords Dance
What's a team without Scizor?? Bullet Punch is STAB, Technician boosted priority, super handy as even with EV investment, Pepper won't always outspeed. X-Scissor and Psycho Cut are for coverage, and Swords Dance to double Attack in an instant!
Thanks for reading, any answers will be greatly appreciated!! :D