Clefable (F) @ Heavy-Duty Boots (My wall/Baton passer.. lame, ik.)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Cosmic Power
- Calm Mind
- Aromatherapy
- Baton Pass
i usually set up a couple of calms minds+cosmic powers, and baton pass to a pokemon of my choice (most of the time i switch to Gastrodon) ill sometimes switch clefable back in to use aromatherapy, as theres a lot of toxic spikes being thrown. (also why i gave clefable the heavy duty boots)
Gastrodon (F) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 SpA
Quiet Nature
- Clear Smog
- Sludge Bomb
- Earth Power
- Surf
Gastrodon is my special bulky attacker, clear smog/sludge to reset stat changes, and to clear out grass types.
Volcarona (M) @ Aguav Berry
Ability: Flame Body
EVs: 248 HP / 208 Def / 52 Spe
Bold Nature
- Quiver Dance
- Bug Buzz
- Flamethrower
- Roost
I set up about 2-3 quiver dances, hard to safely switch in though, so i use roost+aguav berry
Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 144 HP / 112 Atk / 252 SpA
Hasty Nature
- Energy Ball
- Earthquake
- Sludge Bomb
- Knock Off
earthquake for fire types, knock-off for psychic types + annoying items. black sludge for obvious reasons.
Mandibuzz (F) @ Leftovers
Ability: Big Pecks
EVs: 252 HP / 252 SpD
Careful Nature
- Iron Defense
- Roost
- Brave Bird
- Payback
my slow defensive girl! made really slow for payback, roost for brave bird recoil.
Espeon (F) @ Light Clay
Ability: Magic Bounce
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Psychic
- Shadow Ball
- Light Screen
fast special sweeper, shadow ball for other psychic types + ghost types. timid nature for speed. light screen setter + light clay.
i know theres a lot i need to improve, like some sort of bulk im missing, so i kinda need help figuring that out. thanks!