Gen 8 Anything goes SW/SH Singles OFFENSE IS THE BEST DEFENSE Team
Alakazam @ Choice Specs
Ability: Magic Guard
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Dazzling Gleam
- Psychic
- Focus Blast
Just because this guy is a beast. Choice Specs combined with its already solid Speed is a tough combo to deal with. Energy Ball is to check any Water threat, Focus Blast for Dark coverage, Psychic + STAB, and Dazzling Gleam to check any Dragon types. The point is for Alakazam to be a fast special sweeper. Magic Guard is a blessing against all the stressful hazards and status changes.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Behemoth Blade
- Swords Dance
- Crunch
Built to be a fast physical sweeper, Play Rough and Behemoth Blade have STAB and the latter is a great way to check Dynamax mons. Crunch allows for coverage and Swords Dance combined with its Intrepid Sword Ability makes this guys check almost anything if allowed to Swords Dance twice. Fast physical sweeper set and its dual typing make it very hard to take it out without a super-effective hit.
Rotom-Wash @ Blunder Policy
Ability: Levitate
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Nasty Plot
- Substitute
- Thunder
- Hydro Pump
Rotom is here primarily because of its typing. Only weak against Grass types, and with somewhat decent defensive stats, the idea is to set up Substitute then boost Special Attack with Nasty Plot and create a special attacker to be reckoned with. Blunder Policy takes advantage of Thunder and Hydro Pump's low accuracy making it almost worthwhile to miss the attack. If you survive the turn after missing, with the double speed granted by BP, you've got a chance to get the job done or get in one last attack. Fast special sweeper set
Lunala @ Starf Berry
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Expanding Force
- Night Shade
- Tailwind
Shadow Shield reduces move damage to half if HP is at 100%. Used this time as a bulky special sweeper. Tailwind makes the entire team faster. Another option is to run Calm Mind to set the sweep. Starf Berry raises a random stat. Expanding Force and Night Shade provide STAB.
Ninjask @ Focus Sash
Ability: Speed Boost
EVs: 252 HP / 252 Spe
Jolly Nature
- Baton Pass
- Swords Dance
- Leech Life
- Roost
The real star of this team. this guy is meant to let you set up your physical attackers primarily, but it also works for the special sweepers. Swords Dance, and after the first turn Speed Boost activates. If you feel you can squeeze another Swords Dance go for it. Baton Pass to the mon that you want to set up. Leech Life provides STAB if necessary to attack and quickly take out a low HP mon.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Outrage
- Swords Dance
- Poison Jab / Fire Fang / Facade
Another fast physical sweeper. This guy speaks for itself. Life Orb to increase attacking power. Swords Dance this guy twice and the other team has a huge problem. Earthquake and Outrage have great coverage, power, and provide STAB. Poison Jab provides coverage against Fairy types and has a 30% chance to poison target, Fire Fang provides coverage against Ice types, and Facade works really well most of the time if status conditions are in play and this makes for a great unexpected counter.
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