Gyarados @ Choice Band
Ability: Moxie
Level: 50
Happiness: 160
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Power Whip
- Stone Edge
- Bounce
The first Pokemon of the team is Gyarados. Gyarados is important to the team for a few reasons. Its main purpose is to deal damage and stack up Moxie boosts. Gyarados makes for a good Dynamax Pokemon due to the ability to gain a speed boost for it and its allies and it also has the capability to one-shot certain unsuspecting Pokemon such as Rotom-Wash and Barraskewda with Power Whip. Another reason I have Gyarados on this team is to be used as an anti-Dracovish lead along with Rotom since Dracovish can destroy my team if left unchecked. Finally, if I lead with Gyarados and it's an unfavorable position to be in, in certain situations I'm able to bait out an electric type attack and get a free switch into Excadrill (I'll link the replay below). One strategy I like using with this Pokemon is trying to get an early kill, get the moxie boost, then Dynamax to effectively get rid of the Choice Band lock, but still have the boost.
Tyranitar @ Choice Scarf
Ability: Sand Stream
Level: 50
Happiness: 160
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Crunch
- Low Kick
- Ice Punch
My Tyranitar set is pretty straight-forward. The main purpose it has on this team is for setting up sand, but it's also super useful due to the high damage output coupled with the large amount of coverage it provides. Finally, having the Choice Scarf is super good for Tyranitar because now it can usually hit first with a double targeting Rock Slide, which is good for the STAB damage and the flinch chance it provides.
Excadrill @ Life Orb
Ability: Sand Rush
Level: 50
Happiness: 160
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- High Horsepower
- Iron Head
- Rock Slide
- Protect
Another pretty straight-forward set on this team is my Excadrill. I use it for strictly offense and it works perfectly. This is the Pokemon on my team that I Dynamax the most due to the absurd damage output and speed it has. I mostly use Excadrill as a lead with Tyranitar and in doubt, they can both usually go first and spam Rock Slide for flinches.
Another pretty straight-forward set on this team is my Excadrill. I use it for strictly offense and it works perfectly. This is the Pokemon on my team that I Dynamax the most due to the absurd damage output and speed it has. I mostly use Excadrill as a lead with Tyranitar and in doubt, they can both usually go first and spam Rock Slide for flinches.
Corviknight @ Occa Berry
Ability: Mirror Armor
Level: 50
EVs: 100 HP / 252 Atk / 132 SpD / 24 Spe
Adamant Nature
- Brave Bird
- Iron Head
- Tailwind
- Roost
Corviknight is the third and final Pokemon that has lasted from the original team all the way until now. This is because of the sheer amount of utility it provides for the team, mostly Tailwind. The reason I chose Corviknight over Whimsicott was for two reasons: Mirror Armor and damage output. Mirror Armor is such a good ability because of how easily it can cripple any Pokemon who dares to attempt to Intimidate my team (my usual lead in these situations is Corviknight and Chandelure). Corviknight used to get one-shotted by Arcanine (if it wasn't Intimidate) and other prominent fire type Pokemon, so I gave Corviknight an Occa Berry and that solved the fire problem. Corviknight is also super good because of its naturally high bulk. Finally, even though it has a "meh" attack stat, it can still dish out a respectable amount of damage.
Rotom-Mow @ Sitrus Berry
Ability: Levitate
Level: 50
Happiness: 160
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Leaf Storm
- Thunderbolt
- Will-O-Wisp
- Helping Hand
While being the least used Pokemon on this team, Rotom is still super important to this team. One reason is that it's really good against rain teams because of its typing, but it's also important for my anti-Dracovish lead because of Will-O-Wisp (and again, its typing is really good against it too). Even if there isn't a Dracovish to shut down though, Will-O-Wisp is still a really good move to have and provides enough utility on its own to justify Rotom's spot on this team. Also, while I don't use it often, Dynamax Rotom is actually super strong. Having a 140 base power STAB grass move and a 130 base power STAB electric move without any downsides is nothing to laugh at. Its special attack may not be the highest, but it's still capable of easily taking out common Pokemon such as Gastrodon and Rotom-Wash in one hit and being able to do a massive amount of damage to Dracovish (enough to take it out in one turn if you double target it). Also if anyone is wondering about the random 4 special attack EVs, it's because it's not a guaranteed one-hit K.O. on a max HP Rotom-Wash without it. Note: just to make sure everything is clear, the damage feats that I just mentioned (besides Gastrodon and Dracovish) are referring to Dynamaxed Rotom-Mow. Lastly, Helping Hand is a nice option for the utility / surprise factor (and if Dynamaxed, you still get Max Guard).
Chandelure @ Charcoal
Ability: Infiltrator
Level: 50
Happiness: 160
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Heat Wave
- Shadow Ball
- Energy Ball
- Protect
Last, but certainly not least is Chandelure. As I mentioned before in my team evolution section, I believe Chadelure is a super underrated Pokemon for multiple reasons. On this team, Chandelure has a similar job to Excadrill, which is just simply doing damage. It has a super well-rounded moveset, including a STAB + Charcoal boosted double targeting Heat Wave, STAB Shadow Ball for Dragapult (can live an attack when Dynamaxed to kill after with Shadow Ball, or under Tailwind, it outspeeds Dragapult and can take it out in one hit), and Energy Ball for Gastrodon. This is the other Pokemon that I Dynamax a lot on this team besides Excadrill.
Any suggestions for new team members, moves, or anyhing else it is all welcome.