I'm slowly getting back into National Dex AG and I made some good progress. I got to 1824 as my ladder peak, and I want my team to be rated. Here is the Pokepaste.
Rayquaza-Mega @ Choice Band
Ability: Delta Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Earthquake
- Aqua Tail
- V-create
I wanted a powerful mon that could hit hard, so I decided on Band Rayquaza. Dragon Ascent is powerful stab, Earthquake and V-create take care of steels, and Aqua Tail hits P-don
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
IVs: 30 Atk
- Transform
Pretty simple. Copies Zacians, Calyrex, Mray, and others.
Shedinja @ Heavy-Duty Boots
Ability: Wonder Guard
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Protect
- Swords Dance
- X-Scissor
- Poltergeist
While this may seem like an odd choice, Shedinja has been very helpful. It walls many Pokemon such as Kyogre, Arceus Ground, and other mons that don't have a counter for it. I can also use this to troll Ditto that try to come in on Zacian and Primal Kyogre. I use Protect to scout the opponent and Swords Dance to set up. I can also sacrifice it I need to safely bring in a team mate.
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk
- Origin Pulse
- Thunder
- Ice Beam
- Rest
Another weird set of mine. I often use this as a lead. Relaxed nature is so I can move slower than most Primal Groudon. Defense EVs help it to survive a strong attack (Dragon Ascent) and KO the opposing mon. Origon Pulse is STAB, Ice Beam kills Mray after Defense drop, and Thunder is for hitting other Kyogre and birbs that may switch in as well as for the para hax chance. Rest is for recovery.
Arceus-Dark @ Dread Plate
Ability: Multitype
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Refresh
I mainly use this to counter LO Bacon birbs and Caly-Shadow. Calm Mind makes it bulkier, Judgment is for attacking, Recover for healing, and Refresh so I won't be crippled by toxic and such.
Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Behemoth Blade
- Close Combat
- Wild Charge
- Substitute
For my last member I have Zacian. Behemoth Blade is strong STAB, Close Combat hits steel types, Wild Charge takes care of Kyogre and Birbs, and Substitute is mainly for Smeargle.
Concerns: Do I need a hazard setter and defogger? What mons should I be most concerned about?
Thanks for the feedback :)