Pokémon Rate My Team
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Tank God (Blissey) (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Soft-Boiled
- Counter
- Stealth Rock

One Shot Paper (Kartana) @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off

Hex Spammer (Dragapult) @ Leftovers
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Will-O-Wisp

Bulk And Power (Melmetal) @ Assault Vest
Ability: Iron Fist
EVs: 128 HP / 116 Atk / 252 SpD / 12 Spe
Careful Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch

Qd Sweeper (Volcarona) @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Flamethrower
- Psychic
- Bug Buzz

Meditation sweep (Clefable) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunderbolt

by
1 probabaly dont say you set first lol
2, you need hazard removal
3, blissey should always be boots with teleport>counter and siesmic toss>toxic
 In terms of synergy im too lazy currently :P

1 Answer

0 votes

When you're building a team, it's always nice to keep in mind that you want to build around a given win condition in order to create for yourself a consistent game plan. See, for the case of this team, I will point out what I think is concerning:

  • Blissey. The reason why Blissey is used over Chansey is for Heavy-Duty Boots meaning you minimize the chip damage from hazards by pivoting in and out. Chansey with Eviolite is invariably bulkier, but if it gets whittled down by hazards, Blissey becomes the better option - a 76% HP Chansey WILL be overwhelmed by a strong attacker easier than your 100% HP Blissey. The fact that you're also running Counter on Blissey is relatively perplexing - your physical defense is not a stat you can rely on for Blissey at all. I like creative sets but this specific set is a prediction-reliant momentum sink, in the sense that if you miss a prediction with Counter, you'll either have given them the chance to set-up or taken Special damage that reminds us of the chip that Chansey takes from hazards. On the other hand, landing a successful Counter can be satisfying but it will cost you, most of the times, more than half your HP, therefore forcing you to recover next turn - in other terms, your set is too easily punished. It doesn't help at all that your team is all in all geared towards attacking, which means Blissey has the full tanking duty on its own - yes, Melmetal and Kartana can take hits but they have no recovery and this isn't their role at all.

  • Melmetal AND Kartana. These two mons are essentially on opposite speed tiers but are built of the same material - steel that is weak to special attacks overall. Sun teams would be having their field day against a team so vulnerable to Fire-type attack, noting that you have nothing to hit Fire supereffectively. You're straining that poor Blissey too hard with the duty of tanking Special attacks for two mons that essentially turn into deadweight in specific matchups - you don't want that at all.

  • Volcarona AND Clefable. Two setup sweepers that are specially based. With no investments at all, Clefable needs more than 1 boost to start posing a threat, and with the fact that Volcarona also doesn't come online until the first boost, you have two mons that come too slowly into play. This is less problematic than the first two issues but do keep it in mind - you do not need two sweepers that fulfill essentially the same function of cleaning late-game.

  • Dragapult's set is awkard. You have no way to spread hazards reliably aside from landing the less than perfectly accurate Will-O-Wisp, on a frail mon that does force switches but doesn't have the enough power to wallbreak with boosted Hexes, nor the facility of cleaning. A cleaner should be able to land its attacks once for the KO after sufficient chip - for Dragapult, you need two turns. Your opponent is getting 1 turn to attack you, and pult is not bulky at all so don't expect it to clean reliably without Toxic Spikes support for example.

Your team comp in other words is clearly that of a beginner - a wealth of ideas, that are poorly exploited due to trying to do too much.

With a different lead, and changing one or two mons, you could turn this into Hyper Offense.
Keep Blissey, and add a Corviknight and with some tweaks, this could become Balance.
You could do Bulky Offense with some revisions too. You have a LOT of possibilities, but you need to make a choice because trying to do too much with those 6 mons means you'll enter games without a clear gameplan, and without the ability to improvise and overcome given your team lacks synergy as it stands.

What I want you to do is to think and tell me which mon is your favorite in this team - based on that, I'll be glad to teambuild with you something focused on bringing out the positives of that mon.

by
This isn't really an answer...
Should I refer you to the rules section?
Only answer if you have notable improvements: In other words, don't answer with just one minor suggestion, unless you are really sure there is nothing else at all to be improved.

I have analyzed and broken down to the original poster why his team in its current state does not work, creating the possibility for deeper and more detailed suggestions based off their feedback and what they choose to do with my analysis.

If you're going to act like you understand how to rate teams, then go ahead and rate his team without changing more than half the members as not to dilute the essence of it. Enough with this site's condescending attitude towards what is an answer and what a is a comment, there is a reason why more than 90% of the questions here remain unanswered and why this section is dead.
1, sun isnt too common, and its not something you should worry about.
2, there are other fundamental parts of teambuilding forgotten, which isnt a large problem but still exists(mainly hazard removal)
3, movesets are helpful for more entire team renovations rather than just one pokemon set changes. You can also add a paste or something for the final part
Also, giving too many options can lead to making it harder, as they dont know entire what to build with to make that teamstyle work. So, if you wanna put 2 different teamstyles, you can put two paste or something like that