Pokémon Rate My Team
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Zeraora @ Shuca Berry
Ability: Volt Absorb
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Acrobatics
- Fake Out
- Brick Break

Zarude-Dada @ Black Glasses
Ability: Leaf Guard
EVs: 252 Atk / 252 Spe
Jolly Nature
- Power Whip
- Darkest Lariat
- U-turn
- Revenge

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Sassy Nature
IVs: 0 Atk
- Toxic
- Aromatherapy
- Teleport
- Soft-Boiled

Terrakion @ Adrenaline Orb
Ability: Justified
EVs: 252 Atk / 252 Spe
Jolly Nature
- Taunt
- Sacred Sword
- Stone Edge
- Megahorn

Dragapult @ Focus Sash
Ability: Infiltrator
EVs: 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Sucker Punch

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 252 Atk
Adamant Nature
- Flip Turn
- Aqua Ring
- Earthquake
- Waterfall

Plz tell if I need to improve anything.

by
edited by
I'll suggest Heavy-Duty Boots Zeraora > Shuca, as it's bulk is quite less to survive Earthquake's even with a Shuca Berry. Wishiwashi isn't viable, I'll suggest a go through of the VR's: https://www.smogon.com/forums/threads/ss-ou-dlc2-viability-ranking-thread-read-post-723.3674058/
Oh my god I'm cringing at this team it needs so much improvement.
Thanks for helping! Im not so exeperienced in ou, because i play n nat dex and nat dex ag where i have a good high rating of 1493, but I do need help with ou where im horrible and im bad, thanks a lot! (:
Uh change the answer into a comment
And no offense but 1493 is quite low ELO...

1 Answer

0 votes

Looking at your team composition, I'm kinda assuming you're going for a pivots + sweepers Bulky Offense kind of style, so I'm going to answer based on that assumption.

Zeraora

So... this set is pretty weird. Volt Switch and Knock Off are basically mandatory on any Zeraora set, or you could run a Bulk Up set, which honestly seems maybe better based on the team composition. Here are the sets:

Zeraora @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Plasma Fists
- Volt Switch
- Knock Off
- Close Combat

Zeraora @ Leftovers / Weakness Policy
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Bulk Up
- Knock Off / Play Rough
- Drain Punch / Close Combat

The last two moves are mostly by preference; Knock Off is generally prefered but Play Rough can hit things like Dragonite harder. Close Combat for power but Drain Punch provides much-needed recovery.

Zarude

Honestly I think Zarude is outclassed by a lot of things right now; how about you try Rillaboom? It can form a nice little VoltTurn core with Zeraora if you decide to run it. I would say run Choice Band, as it is great for Revenge-killing and pivoting which the rest of your team members can benefit from. However, Swords Dance is also good if you really want setup, which this team can lack.

Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off / Superpower

Knock Off annoys Corviknight while Superpower hits Ferrothorn harder.

Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Grassy Glide
- Swords Dance
- Drain Punch / Superpower
- Knock Off / U-turn

Drain Punch regains health whereas Superpower can threaten Steels better. Knock Off is always good to have but U-turn can also be used to pivot.

Blissey

Your set is pretty good, but I think all Blissey should run Seismic Toss to make it less passive. Try using it in place of Aromatherapy. Toxic can also be replaced by Thunder Wave in order to give more opportunities for teammates.

Terrakion

Terrakion's main niche in OU is being a Swords Dance sweeper or a lead. However, I feel like it doesn't have that big of a role on this team. For this slot, I would recommend a Defogger, of which I think Corviknight is the best for this team. It's an answer to Rillaboom, Landorus-T, Kartana, and many others that can otherwise be a threat to this team and can grab momentum with U-turn. It also works well with Blissey as a SkarmBliss core, recreated.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Relaxed Nature
IVs: 0 Spe
- U-turn
- Roost
- Defog
- Brave Bird / Body Press

The last move depends on whether you want to hit Bisharp and other steels harder, or if you want a STAB move that threatens Grass-types like Rillaboom.

Dragapult

On this composition, you desperately need a Special breaker, so I'm going to make this set a Specs revenge-killer set, which is able to threaten much of the metagame and gain momentum with U-turn.

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Shadow Ball
- Draco Meteor
- Fire Blast / Flamethrower

A Fire-move on Pult is great because it threatens Ferrothorn and other Steels; basically choose between accuracy and power.

Wishiwashi

So, this thing is completely outclassed by Swampert as a bulky Flip Turner. It also provides Rocks which is useful. However, Swampert isn't all that good in the metagame right now. Something like Landorus-T might be better. I'll provide sets for both below.

Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Def / 252 SpD OR 252 HP / 252 Def / 4 SpD
Sassy / Relaxed Nature
IVs: 0 Spe
- Flip Turn
- Stealth Rock
- Toxic / Yawn
- High Horsepower

Swampert acts as a nice slow Flip Turner that can tank hits as well as cripple something with Toxic. Toxic is generally prefered but Yawn can also be used to gain momentum better. High Horsepower over Earthquake due to Rillaboom's Grassy Terrain.

Landorus-Therian @ Leftovers / Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- U-turn
- Stealth Rock
- Earthquake
- Toxic

Unfortunately this doesn't get any good Ground moves that aren't Earthquake, so you'll have to just used the Half-power move if Grassy Terrain is up. Toxic is better for this team than Knock Off due to already having multiple Knock Off users.

So, those are my suggestions for this team. Please comment below if you think I missed something or did something wrong. Thanks for reading, and I hope I helped!

by
Use Earth Power instead of Earthquake. Sure, it hits with Landorus-T's lower SpA but is actually better than Earthquake in Grassy Terrain.
Hmm okay, but run Bold if Earth Power to hit harder.