Calyrex-Shadow @ Focus Sash
Ability: As One (Spectrier)
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psychic
- Calm Mind
- Taunt
I’ve used this guy to single handedley sweep people teams. Astral Barrage is OP.
Kyurem-Black @ Heavy-Duty Boots
Ability: Teravolt
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Freeze Shock
- Endeavor
- Roost
I’m not too sure about this guy’s moveset it doesn’t do much damage and I’m hoping to replace it.
Necrozma-Dusk-Mane @ Weakness Policy
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Photon Geyser
- Sunsteel Strike
- Morning Sun
This guy can take an Earthquake and bulk up with Weakness Policy. While using Morning Sun, it can go back to full health.
Zamazenta-Crowned @ Rusted Shield
Ability: Dauntless Shield
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Close Combat
- Behemoth Bash
- Play Rough
- Psychic Fangs
My beast, Zamazenta is actually pretty good on offense it’s 2 greats STABS and extra moves, that have come in handy.
Ho-Oh @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Roost
- Will-O-Wisp
No Stealth Rock damage and is a decent attacker overall.
Meow (Mew) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Serious Nature
IVs: 0 Atk
- Stealth Rock
- Toxic Spikes
- Spikes
- Roost
Amazing spike setter and Roost to heal up.