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Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Judgment
- Spacial Rend
- Recover
- Refresh

Pdon check, and a strong ‘mon

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Wild Charge
- Play Rough
- Behemoth Blade

It can really defeat Pokémon, since it’s really strong

Necrozma-Dusk-Mane @ Ultranecrozium Z
Ability: Prism Armor
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Sunsteel Strike
- Swords Dance
- Photon Geyser
- Earthquake

ZC check and a strong attacker.

Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Thunder
- Toxic
- Calm Mind

First toxic then calm mind and finally Thunder or Origin Pulse
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Sucker Punch
- Steel Wing
- Defog
- Roost

Caly-S check

Calyrex-Shadow @ Focus Sash
Ability: As One (Spectrier)
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Astral Barrage
- Psychic
- Draining Kiss

This one’s over powered! Mainly start with nasty plot to sweep faster.

Pokepaste

by
retagged by
Arceus-Ground needs more defensive EVs so that it can check ground types with more ease. Ice beam is probably a better choice than Spacial rend, as it can 2hko defensive zygarde-c. NDM can’t check zacian-c when it has turned into Ultra Necrozma. Is the ultranecrozium z a mistake? Steel wing does basically nothing and using knock off while geomancy xerneas switches in is more punishing than steel wing’s chip. Nasty plot calyrex should have Life orb or Buginium Z. Sash nasty plot boosted draining kiss does not do enough damage to Yveltal. Psychic should be replaced by Psyshock on the life orb set for chansey, and Baton pass on the buginium z set for passing boosts and to escape some bad matchups.
Heavy Duty Boots>Leftovers on Yve

1 Answer

1 vote

Some changes are necessary so that your team would work better.

Arceus-Ground if you are trying to run it defensive,then EV spread you gave isnt really good.
Most importantly Ice Beam>Special Rend.
Ice beam counters a lot of pokemon like Zygarde,Rayquaza andmost Dragon types and Ground Types.

Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Recover
- Refresh

This is a defensive set with this you can make a check to Zacian-Crownd and NDM and the pokemon listed above.

+3 252+ Atk Zacian-Crowned Behemoth Blade vs. 252 HP / 240+ Def Arceus-Ground: 351-414 (79 - 93.2%) -- guaranteed 2HKO

+3 252+ Atk Zacian-Crowned Close Combat vs. 252 HP / 240+ Def Arceus-Ground: 281-331 (63.2 - 74.5%) -- guaranteed 2HKO

Even ater Swrods Dance it requires a 2HKO

0 SpA Earth Plate Arceus-Ground Judgment vs. 4 HP / 0 SpD
Zacian-Crowned: 270-318 (82.8 - 97.5%) -- guaranteed 2HKO

0 SpA Earth Plate Arceus-Ground Judgment vs. 252 HP / 4 SpD Prism
Armor Necrozma-Dusk-Mane: 211-249 (53 - 62.5%) -- guaranteed 2HKO

0 SpA Arceus-Ground Ice Beam vs. 252 HP / 0 SpD Zygarde: 316-376 (75.2
- 89.5%) -- guaranteed 2HKO after Leftovers recovery

Even at 0SpA it Gaurantees 2HKO of every pokemon mentioned above.

Zacian-Crowned is really a hard hitter as you mentioned.But Swrdos Dance would be better over Play Rough.

Zacian-Crowned @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wild Charge
- Close Combat
- Swords Dance
- Behemoth Blade

After Swrods Dance it Gaurantees mostly OHKO exept to some like Ground-Ceus.

Defensive NDM has a higher viability rank.It is also a primary Zac check.

Necrozma-Dusk-Mane @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Thunder Wave/ Toxic
- Morning Sun
- Sunsteel Strike

You can fill anything in the second slot and defensive would work better and a hazard setter.

If you want a Ogre let it be Scarfed/Specs

Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Ice Beam
- Origin Pulse
- Water Spout

Here I choose Scarf for some reason I'll tell.

Scarf can almost outspeed all and Water Spout makes many Sweep.

Yveltal is better as a Dynamax Sweeper.But still if you want to run it a Caly counter sure you can.
But anyways HDB>Leftovers

Yveltal @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Foul Play
- U-turn
- Taunt / Defog
- Roost

You can have Defog to remove Hazard or Taunt can be used to stop Hazards and Baton passers.

Foul play is really good when you use it against Zacian as it calculates the opponents attacking stat.

0- Atk Dark Aura Yveltal Foul Play vs. 0 HP / 0 Def Calyrex-Shadow:
508-604 (148.9 - 177.1%) -- guaranteed OHKO

+1 252+ Atk Dark Aura Yveltal Foul Play vs. 4 HP / 0 Def Zacian-Crowned: 183-216 (56.1 - 66.2%) -- guaranteed 2HKO

So as per the calculations,you can counter Caly and Zac at the same time using this set.
Finally Caly

Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Astral Barrage
- Psyshock
- Baton Pass

Psychock is a lot better than Psychic and Draining Kiss wont do much damage on the Yveltal.

The reason behind the Scarf of Ogre is Caly!
Youcan just Baton pass to Ogre and Make the greates sweep with Scarf+SpA.

Pokepaste

Hope I Helped

by
edited by
LOrb > Sash on Rex, Foul Play > Knock on Yve, remove Knock as an option for NDM's second move, and plz correct the grammatical/spelling mistakes.
I need s punch on yveltal for calys
No. Non-Sucker Punch Yveltal also works extremely well against ShadowRex. 4MS limits it, and this set is quite nice, except for the Knock Off.
as now u see i edited foul play> knock off on Y and have given enouhg reasons for it.
 also,
       +1 252 Atk Zacian-Crowned Wild Charge vs. 252 HP / 4 Def Yveltal: 374-442 (82 - 96.9%) -- guaranteed 2HKO

so you can have foul play and knock off isnt better than foul play for this set