Pokémon Rate My Team
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Freddy Kruger (Barbaracle) (M) @ White Herb
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Shell Smash
- Earthquake
- Brick Break
- Liquidation

Dan TDM (Gigalith) (M) @ Normal Gem
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 SpD
Adamant Nature
- Toxic
- Explosion
- Body Press
- Stealth Rock

TANK (Shuckle) (M) @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
IVs: 0 Atk
- Shell Smash
- Infestation
- Toxic
- Rest

Godzilla (Tyranitar) (M) @ Weakness Policy
Ability: Sand Stream
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Crunch
- Rock Slide

Shuckle 2.0 (Carbink) @ Light Clay
Ability: Sturdy
Shiny: Yes
EVs: 4 HP / 252 Def / 252 SpD
Jolly Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Toxic
- Stealth Rock

Lord Helix (Omastar) (M) @ White Herb
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Earth Power
- Hydro Pump
- Ice Beam

So the tactic is :

  • Gigalith for the Sandstorm (optional: Toxic and Stealth Rock) and sack him with Explosion to KO anything not Ghost, Steel, and Rock

  • Carbink goes next to set the Light Screen and Reflect up, then send out any of the other 4 depending on the situation

  • Tyranitar Dragon Dances with Weakness Policy

  • Barbaracle and Omastar Shell Smashes

  • Shuckle contrary Shell Smash, rest to get rid of status effect and instant heal, Toxic and Infestation for chip damage

And that's it
(Note: I picked Shuckle without Sticky Web and Stealth Rock since It's boring)

If anybody has any suggestions let me know

by
edited by
Also, the Normal Gem on Gigalith isn't as useful as a Smooth Rock
On Omastar, I would go with Weak Armor for the Ability instead Swift Swim.
Draco Magnis:
Unfortunately They banned Smooth Rock (I tried before normal gem)

J :
I went Swift Swim just for better speed if i Dynamax it or Barbaracle
Omastar isn't a wall after all (Unintended pun)

1 Answer

1 vote

Dynamax is banned in Gen 8 Monotype, so you'd need to use Weak Armor on Omastar. The Shuckle set is really bad, use hazard setter because it's the only good one. Also, it's better to invest in HP rather than both defenses because Shuckle's HP is very low.

Shuckle @ Mental Herb / Custap Berry
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Stealth Rock
- Sticky Web
- Knock Off / Toxic / Final Gambit
- Encore

First two moves are hazards, Knock Off and Toxic are for utility. Final Gambit allows you to get Shuckle out of the battle so that you can send your next Pokemon. Mental Herb is for Taunt, while Custap one-times allow you to move first at low HP.

Omastar is literally on the bottom of viability ranking at C, use Nihilego which can do the same thing specially but can snowball faster. I'd use Omastar if this was a Rain team, so even with the Spe boost from Shell Smash it's still pretty easy to revenge kill due to no Swift Swim.

Nihilego @ Power Herb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Sludge Wave
- Grass Knot
- Thunderbolt

Meteor Beam and Sludge Wave are STAB, while the latter two are coverage for Ground-types and Water-types.

Carbink is terrible, it's not even ranked. I'd suggest to also remove Gigalith, as you don't have a Sand abuser. Cradily can deal with Water-types so it's cool. Likewise, Coalossal makes up for Steel-type weakness and provides with hazard control (you lack Defog) as well as racking up chip damage with Spikes.

Coalossal @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Flamethrower
- Rapid Spin
- Scorching Sands
- Spikes

This team really lacks any speed control out of the Shell Smashers which is quite important, so I'd say you could use a Terrakion / Lycanroc-Dusk instead of Barbaracle, preferably one with Scarf for revenge killing.

Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Poison Jab

TTar can also run Choice Band for extra power, and I'd say that's better than Dragon Dance but both are good.
Weakness Policy TTar can also, be fulfilled by Rhyperior thanks to Solid Rock.

Rhyperior @ Weakness Policy
Ability: Solid Rock
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Fire Punch
- Ice Punch
- Stone Edge / Rock Slide

The bulk allows it to also act as a bulky attacker. Earthquake and Stone Edge are STABs, with Rock Slide being an option for those who prefer accuracy. Meanwhile, the elemental punches cover Grass-types as well as Corviknight who's pretty troublesome for any Rock-monotype.


Pokepaste

Sorry for changing most of your team, but it's because most of them aren't ranked in the viability rankings. Hope I could help :)

by
edited by
Oops, my bad. Thanks for pointing out.
Thunder punch might be better on Rhyperior because it covers it 4x weakness to water.
Earthquake does 150 damage as it gets STAB, which is same as a 2x super-effective Thunder Punch (75 x 2 = 150), so I don't think it's worth to use that over Fire Punch / Ice Punch for Grass-types as they resist Earthquake.