Pokémon Rate My Team
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This Pokémon team is the first competitive Pokémon team I have created. It blends both trick room and sandstorm to support slow and bulky ground/steel Pokémon. I'm looking to optimize and adjust my team to make it more competitively viable for Gen 8 UU doubles.

Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP / 86 Def / 86 SpA / 86 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Gyro Ball
- Trick Room

One of my starting 'Mon. Macho brace Halfs speed and makes Brongzong super-fast once trick room is up. Trick room for obvious reasons. Stealth rock for adding hazard chip damage. Gyro ball for steel stab & clearing any hazards. earthquake for strong blanket damage.

Scrafty (F) @ Expert Belt
Ability: Moxie
EVs: 160 HP / 252 Atk / 4 SpA / 92 Spe
Gentle Nature
IVs: 0 SpA
- Fake Out
- Drain Punch
- Dark Pulse
- Coaching

Fake-out helps with any non-ghost Pokémon threatening brongzong from setting up the trick room. Drain punch is a nice stab fighting move, and the same for dark pulse, both are just for getting rid of threats for bronzong. Coaching is an oddball pick, it raises the teammate Pokémon Atk and Def by one stage each. Because scrafty is a support 'Mon, it will likely be switched out/ die once trick room is set up, because it doesn't benefit from it at all. coaching is used to buff bronzong before either of these things happen and make it even more powerful in trick room.

Hippowdon (F) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 126 Atk / 130 SpD
- Sandstorm
- Earthquake
- Ice Fang
- Rock Slide

Once scrafty is out, hippowdon is my ground sweeper of choice. Sand stream sets up a sand storm, and smooth rock sandstorm keeps it going. Earthquake is a great Stab blanket move, that won't hit bronzong due to levitate, and it's the same with rock slide. ice fang helps counter any pesky ground and dragon types trying to capitalize on the sand storm and trick room.

Reuniclus (F) @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 132 SpA / 100 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Shadow Ball
- Recover

Back up trick roomer if brongzong goes down. life orb boosts damage, and magic guard protects against the sandstorm. Trick room is obvious. Psychic is the big stab move, and shadow ball gives nice coverage. recover also allows reuniclus to stay healthy so it can keep the trick room up.

Ferrothorn (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

Ferrothorn is a nice support for hippowdon, getting rid of any pesky water types and setting extra optional hazards. leftovers for increased lifespan. spikes for extra hazards if I'm feeling spicy. leach seed to chip damage and life support. gyro for steel stab and hazard clearing. power whip for strong stab and coverage.

Chandelure (F) @ Leftovers
Ability: Flame Body
EVs: 152 HP / 252 Def / 104 SpD
Quiet Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower
- Energy Ball
- Shadow Ball

Chandelure is a nice backup sweeper, in case the sand is down and i need a crutch. leftovers for bulkiness. calm mind for buffing up and staying safe. flame thrower for stab and getting rid of any grass or steel mon. energy 'Mon for extra type coverage, and the same with stab shadow ball.

so that's the full team. any suggestions are welcome.

What is Hippowdon's nature?
What is the reasoning behind the EV spreads? There is always some specific motivation for precise spreads like these. For example: exactly what are you outspeeding with 92 Spe on Scrafty (esp. in TR)? Why this specific balance of Def and SpD on Ferrothorn?
On almost all Pokemon, it is more efficient to max HP before investing in defensive stats. For example, 252 HP / 200 Def / 56 SpD is mathematically superior to the spread you have on Chandelure currently (and maintains virtually the same proportion). Though I could also ask why you want a strictly defensive spread on what you describe as a sweeper.
Bronzong with base 33 Spe does not need Macho Brace to be fast in TR. And I assume the SpA on it is a mistake?
It's good to see a team with proper descriptions for once.
Gyro Ball does not clear hazards; that's Rapid Spin. You're better off with a Mental Herb on Bronzong so you can atleast get a Trick Room up, and then you outspeed and get Stealth Rocks up. As Scrafty Fakes Out while Trick Room is set up, Speed investment on is a bad idea. You should also give all your Pokémon 0 Speed IVs.
Doubles UU has a small playerbase, so it might be a while before you get an answer. If you don't get one, feel free to repost this on Smogon's RMT section.

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