Pokémon Rate My Team
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Nidoqueen (F) @ Rocky Helmet
Ability: Sheer Force
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Toxic Spikes
- Earthquake
- Poison Jab
- Ice Punch
My lead poke.Hazard Setter.Earthquake and Poison Jab are STAB.Ice punch is coverage against ground.

Drapion (M) @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Cross Poison
- Crunch
- Earthquake
- Aqua Tail
Sniper makes Drapion a beast.Cross Poison and Crunch are STAB.Earthquake is for coverage against steel types.Aqua Tail is for coverage against ground and fire.

Crobat (F) @ Expert Belt
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Cross Poison
- Dual Wingbeat
- U-turn
- Defog
Defogger.Cross Poison and Dual Wingbeat are STAB.U-Turn for pivoting.

Roserade (M) @ Assault Vest
Ability: Natural Cure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
Special attacker.Energy ball and Sludge Bomb are STAB.Shadow Ball is for psychic poke.Dazzling Gleam is for dragon types.

Slowking-Galar (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Sludge Wave
- Slack Off
- Scald
Psychic and Sludge Wave are STAB.Slack off for healing.Scald for burns

Salazzle (F) @ Focus Sash
Ability: Corrosion
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Sludge Bomb
- Dragon Pulse
- Taunt
Glass cannon.Flamethrower and Sludge Bomb are STAB.Taunt for Status moves.

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I have 2 things to say

1) Galar slowking would benefit using Shell side-arm as it will calculate whether Physical or special damage will do more and then select which will do more, which can be helpful for breaking through walls

2) I've had this said to me before, your team seems to be pace mismatched when it comes to Nidoqueen and Galar slowbro as both of them are more defense oriented when the rest of your team is offense oriented for example imagine a scenario where you are forced to switch into either of them, the game is all of a sudden much slower as both of those can be considered stall, without a manual switch (which is already risky if they predict you) then you can't regain momentum i would also say crobat but crobat has U-turn for reliable pivoting and it's high speed helps nail it in

other than that, your team looks fine
So should I make any changes ?
Yeah get shell side arm on Slowbro and nidoqueen should be used as your lead
Hey it is a slowking not slowbro  so should I change slowking-g or should it replace him with slowbro-g ?

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ok I never used poison in gen 8, but I'll try and give some general recommendations.

You ever did dmg calcs with the Nidos while using special moves? They do insane damage. In usual circumstances, max Atk Eq and Jab do less than mas Spa EP and Wave, all thanks too sheer force. Just change Eq to EP, Jab to Wave, and Ice Punch to Ice Beam, and maybe consider switching Helm to Sludge. If you really want this thing to set hazards, you could also swap out one of Sludge Wave or Ice Beam for Spikes. Other than that, it should be good.

For Drapion, I recommend a SD set. Crobat and Salazzle got the speed anyways, and Drapion's power with SD could be insane. Slap on Knock Off, Poison Jab, and either EQ or Aqua Tail, and it should be good. Poison Jab is preferred over Cross Poison because the Crit rate is too unreliable. Knock Off's item removal makes it generally better than Crunch.

Heavy Duty Boots on Crobat. If you plan to Defog with it, you need to make sure it doesn't die from the hazards first. Maybe also put Roost over Cross Poison for longevity.

This Rose set that you have looks like a great Specs user (this is coming from a person with -2 experience using Rose)

Slowking Galar is an interesting mon, and I'm not surprised that not a lot of people play it correctly. Firstly, if you ever want to put leftovers on a poison mon, slap yourself in the face and put Black Sludge instead. It only benefiting poison types means that, if tricked to a non-poison opponent, it will hinder them instead of helping them. Secondly, the best Slowking-G sets are actually Assault Vest, to make the most of its great bulk. As for set, Sludge Bomb is recommended for Slowking's relatively slow playstyle coupled with possible poison chip. Next, choose one of Psychic, Psyshock, and Future Sight, depending if you want reliable damage, the ability to hit special walls, or the ability to synergize with other attackers. Flamethrower is great for the Steel matchup, something only Salazzle enjoys, and Scald allows it to hit ground types while also providing possible burn chip. Using Slowking takes practice, so don't get frustrated when things don't go as great at first!

Finally, the Salazzle set looks fine. I do reccomend something more like Substitute over Dragon Pulse and Black Sludge to bolster Sub, but this current set looks fine.

I'm a little shocked Nihilego isn't on this team. A monstrous special sweeper that can sweep even slightly chipped teams, Nihi is a great asset to poison teams. Poison also gives an opportunity for Toxapex and Amoonguss to wreak defensive havoc. If you want more offensive options, Gengar is a great choice, as its ferocious Ghost STAB and great speed tier provide insane attacking threats. Finally, Nidoking serves to be a more offensive option over Nidoqueen.

I do think Nidoqueen and Roserade are weak links here. No, not Slowking-G, it does take careful play, but the potential payoff is immense. If you do end up choosing King over Queen, just let Nidoking play offense; don't bother with hazards.

Also, check out smogon.com's analyses. They are way more professional than whatever I can write about, and maybe you can find even more suggestions in there.

Good luck climbing ladder!

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