Dragonite (M) @ Weakness Policy
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Fire Punch
- Iron Head
Wallbreaker.Earthquake for Steel types.Dragon Claw for STAB.Fire Punch for Ferros.Iron Head for Fairy types.
Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Defog
- Earthquake
- Brick Break
- Stealth Rock
Defogger and hazards.Earthquake is STAB.Brick Break for Blisseys.
Swellow (M) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Protect
- Facade
- U-turn
Protect one turn and then sweep.Aerial Ace and Facade for STAB.U-Turn for pivoting.
Charizard-Mega-Y (F) @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Air Slash
- Solar Beam
- Focus Blast
Drought wallbreaker.Heat wave and Air Slash are STAB.Solar Beam covers water,rock,ground types.Focus Blast for Blisseys.
Mantine (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Roost
- Defog
Scald for burns.Haze for stopping setup sweepers.Roost for healing.Defog for clearing hazards.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/ 8 SpA/ 252 SpD
Calm Nature
IVs: 0 Atk
- Substitute
- Toxic
- Discharge
- Roost
SubDischarge Set.Subsitute then Toxic and then Roost and Then Discharge.