Pokémon Rate My Team
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To start, I've really taken a liking to this team. Just the ability Protosynthesis made half of this team possible, so let's get started.

Koraidon @ Heat Rock
Ability: Orichalcum Pulse
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Collision Course
- Dragon Claw
- Flare Blitz

Obviously the main member of this team. Heat Rock to prolong Sun for the rest of the team, U-Turn to pivot since you really want to keep Korai alive, and the rest of the moves are to actually make use of its Atk. Tera Fire Orichalcum Pulse Flare Blitz is also a force to be reckoned with.

Chi-Yu @ Choice Scarf
Ability: Beads of Ruin
Tera Type: Psychic
EVs: 252 SpA / 76 SpD / 180 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Dark Pulse
- Psychic
- Memento

Some nice speed control here. Flamethrower notably OHKO's Iron Bundle, and Dark Pulse OHKOs Dragapult (rare, but annoying) as well as hits much of the tier for neutral damage. The flinch is nice too. Tera Psychic flips some weaknesses, Psychic for coverage, and Memento is good if they send Miraidon, thinking it's a Double Dance set. The EVs make sure to outspeed all unboosted 'mons including Dragapult with Scarf.

Flutter Mane @ Life Orb
Ability: Protosynthesis
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Thunderbolt
- Calm Mind

A great spin blocker that threatens Tusk, and can setup with these switch-ins. Probably the closest thing this team has to a wincon, which I think is the team's main problem. Thunderbolt deals with Corviknight and Toxapex, which tend to switch-in against it.

Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 244 SpA / 12 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Dragon Pulse
- Draco Meteor
- Flamethrower

A great wallbreaker. The EVs guarantee a Spe boost under Sun, and with Specs that enables it to go nuclear. Draco and Pulse to accommodate different situations and since this thing's special move pool is pretty shallow, and Hydro Steam and Flamethrower are boosted by Sun.

Miraidon @ Choice Scarf
Ability: Hadron Engine
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Electro Drift
- Dazzling Gleam
- Overheat
- U-turn

A bit unsure about this 'mon. Doesn't really fit the rest of the team, only providing speed control against other boosted threats. The set is pretty self-explanatory.

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 188 Atk / 68 Def
Impish Nature
- Headlong Rush
- Close Combat
- Rapid Spin
- Stealth Rock

My dedicated lead, with Rapid Spin and Rocks. The EVs guarantee a Def boost under Sun, as well as OHKOing Flutter Mane (Tera Steel to withstand Moonblast) and Miraidon (again, Tera Steel from Draco Meteor or Dazzling Gleam).

Tell me what you think, suggestions would be very much appreciated as I am having a hard time laddering. Thanks for reading!

by
I don't think it's a team issue.  The only problem I see is that once you are on your back foot, the battle is essentially lost.  I'd maybe do something like Clodsire over Miraidon so you aren't constantly getting pivoted on by Bundle.

It's hard to word though.  I guess the team just lacks the ability to sustain momentum.  If you look at most Rain teams, they have the ability to keep momentum, which this team just has basically 4 sweepers with 2 set-up mons.  Probably 3 choiced mons isn't the best either.

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