I threw this team together with a few friends let me know what you think
Pandora (Diancie-Mega) @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Stealth Rock
- Psyshock
This set isn’t really all that special your generic mixed diancie with stealth rock and mega evolution because upon mega evolving she gets an insane speed and offense buff the boosts both her attack stats, this allows her to confidently counter fire types and psyshock to trick poison types into thinking they can switch into her only to be hit with a nasty amount of damage meaning they can’t switch in a poison type without thinking twice magic bounce to counter a dreaded toxic
On The Contrary (Serperior) @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Synthesis
- Dragon Pulse
- Hidden Power [Rock]
- Leaf Storm
Now I know what your thinking “Hidden power rock? Why not hidden power fire” First off, I like to experiment, get off my case, Second, Hidden power rock counters all of serperiors weaknesses, Bug, Fire, Flying and ice, synthesis to recover once all those threats have been removed and after a single leaf storm boost hidden power rock can OHKO a mega salamence I’ve seen it happen, Dragon pulse is for non-flying type dragon Pokémon (Palkia, Giratina, Charizard X) And of course, leaf storm for the +2 SpA boost plus the life orb makes serperior a massive threat
Prop Hunt (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 232 HP / 188 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Will-O-Wisp
- Volt Switch
- Hydro Pump
Yes, a bulky utility Rotom-Wash, This also allows a safe switch in from Diancie due to will o wisp weakening physical attackers and thunder wave preventing Pokémon like Toxapex from causing too much trouble with a thunder wave followed up by Volt Switch, this also lets Rotom kill ground types that threaten other team members as well as being completely immune to them while slowly healing due to his leftovers
Now Son (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 8 Atk / SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Power Whip
- Leech Seed
- Gyro Ball
Next up a kinda basic Ferrothorn set, Spikes as a way to s set up further entry hazards will being able to tank water types and use my opponents pokemon and a way of healing Via leech seed, Gyro ball to do huge damage by taking advantage of his less than stellar speed stat combined with a -Spe Nature and minimal speed investment let’s him hit opposing fairy types hard and not exactly fast, power whip let’s him deal great damage to anything taking neutral and super effective damage from it
Khamsin (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Brick Break
Did you expect me to go a single team without Landorus? No? Good. My classic speed control pokemon, Earthquake for heavy stab damage, Stone edge for flying type predictions, U-turn letting him break focus sash / sturdy allowing Rotom Wash to finish them off, Brick break for coverage and a possible defense drop which may pressure them to switch out along with my maximum speed investment allows Landorus to outspeed his main enemies while getting some damage off with U-turn and letting him safely switch out
Chess 2 (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sucker Punch
- Night Slash
- Swords Dance
- Iron Head
This thing, if used properly, is a powerhouse capable of one shotting offensive Mega Gengar, who cares if he can’t switch out from it I can either run a sucker punch as it’s unlikely they’ll have a single stat boosting move, and if they do, Night Slash will get the job done, this becomes apparent with Setup Drifblim, Night slash will ALWAYS hit, no matter what, with the stab and life orb, no matter what, if it hits someone gets crippled not even mentioning swords dance and the stab Iron Head, which also has a chance to cause flinching, overall a solid attacker