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Sun Team


Team

I’ve had decent success with this team. Playing a Weather Team is hard, but really fun.( These pixel sprites from Smogon are adorable).

Teambuilding:

I wanted to make a Sun Team, so the obvious first Pokémon was going to be Torkoal, to set up Sun. Then I needed a couple of Sun abusers. Walking Wake was an obvious choice, than H-Lilligant. I’ve discovered though that Rillaboom, while not as great an abuser, was more reliable than Lilligant and helped Torkoal immensely with Grassy Terrain. To preserve Torkoal, I needed a Hazard remover and Wish support, gotten through Corviknight and Clefable. Tusk is a more bulky sun abuser and a great defensive pivot.

Team:


-Torkoal- @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Lava Plume
- Yawn
- Stealth Rock
- Solar Beam

Torkoal sets up Sun through Drought and with Heat Rock that Sun lasts longer. Yawn provides safe switching opportunities for teammates or a free Stealth Rock. Solar Beam provides coverage. Tera Water is a great defensive typing. It also removes a Stealth Rock weakness to provide safer switch-ins to set Sun.


DRAGON! (Walking Wake) @ Choice Specs
Ability: Protosynthesis
Tera Type: Fire
EVs: 20 HP / 4 Atk / 208 SpA / 252 Spe
Naive Nature
- Flamethrower
- Flip Turn
- Hydro Steam
- Draco Meteor

Specs Wake is a Special wallbreaker that hits about everything in OU extremely hard, except maybe Blissey. The EVs and Nature allow Wake to get a Speed boost from Protosynthesis and maximize damage with Flip Turn. Walking Wake helps against opposing Rain Teams by being able to abuse Rain with Hydro Steam and nuking Pelipper with Draco Meteor. Flip Turn to pivot. Flamethrower provides powerful coverage and is boosted Sun, most noticeable incinerating Gholdengo, which is an annoyance. Tera Fire turns Wake’s Fairy weakness into a resistance and gives Flamethrower more power.


Superman (Corviknight) @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Defog
- Roost
- Body Press
- U-turn

It’s a bird! It’s a plane! It’s Corviknight! Corviknight is an invaluable member of this team, being immune to Ground and providing reliable hazard removal. Defog removes hazards. Roost provides recovery. Body Press takes advantage of Corvi’s defenses. U-Turn is for pivoting. Rocky Helmet wears down physical attackers and Tera Water removes Corviknight’s Fire weakness, which is something he doesn’t want to keep in Sun.


Grrrrrrr! (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rapid Spin
- Headlong Rush
- Body Press
- Bulk Up

With Tusk I have a nice Corvi-Tusk defensive core and great hazard-control for my tortoise’s sake. The Evs and Nature makes Protosynthesis activate Def while making Tusk as offensive as possible. Rapid Spin provides my second form of hazard removal. Headlong Rush is powerful Ground STAB that won’t be weakened by my Rillaboom’s Grass Terrain. Body Press over Close Combat so that Tusk can be extremely offensive AND just sit and Bulk Up if needed. Tera Steel removes Tusks Flying weakness. I’ve lost Tusk way too many times to a Zapados Hurricane.


PokéDoll (Clefable) @ Leftovers
Ability: Magic Guard
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Protect
- Wish
- Moonblast
- Knock Off

Clefable supports the team with item-removal and Wish. Magic Guard helps Clefable’s longevity and keeps her from being Toxic-Stalled or chipped down by Salt Cure. Protect allows Clefable to safely receive Wish. Wish is valuable to heal up team members such as Tusk and Torkoal. In fact, through the sacrifice of a weakened Torkoal, I can get a Sun and a free switch for a sweeper. By swapping in Torkoal to get KOed, Sun is activated. Then I can safely swap in Walking Wake who will be healed by Wish and boosted by Sun. Tera Ghost denies hazard removal from Tusk. It also nicely prevents sweeping from Extreme Speed Dragonite, allowing Clefable to be immune to Extreme Speed and KO a weakened Dragonite in return.


Boom! Boom! (Rillaboom) @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Solar Blade
- U-turn
- Grassy Glide
- High Horsepower

Rillaboom crushes all forms of Torkoal’s weaknesses and takes advantage of Sun. Grassy Surge weakens the power of Earthquake, which Torkoal appreciates. If Corv is out, Rillaboom can just as easily swap into a predicted Earthquake. Choice Band gives Rillaboom powerful wallbreaking potential. In Sun, Solar Blade is a one turn move more powerful than Wood Hammer and with no drawback. U-Turn to pivot. Grassy Glide is priority in Grassy Terrain and provides strong revenge-killing with the Band boost. High Horsepower is coverage against Pokémon like Kingambit, Toxapex, G-Slowking, and non-air balloon Gholdengo. I could put Knock Off over it though for more item-removal.

So how’s the team?

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