Pokémon Rate My Team
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spook (Flutter Mane) @ Choice Specs
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 100 HP / 156 Def / 132 SpA / 4 SpD / 116 Spe
Modest Nature
IVs: 0 Atk
- Dazzling Gleam
- Moonblast
- Shadow Ball
- Thunderbolt

Flutter mane is, well, flutter mane. 70% usage speaks for itself. hits like a truck, can do spread damage, and has thunderbolt for dondozo players stuck in 2022. It aims to go first, nuke the opponent with specs protosynthesis dazzling gleam/moonblast/shadow ball, and aim for a quick victory. I usually bring it in the back to clean up games after trick room/lillikoal does their magic. It's EV'd to live powerful attacks such as a chien-pao's icicle crash, as well as having enough special attack to gain a special attack boost from protosynthesis while still having a lot of speed

catch these (Iron Hands) @ Assault Vest
Ability: Quark Drive
Level: 50
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 60 Atk / 196 SpD
Careful Nature
- Fake Out
- Volt Switch
- Wild Charge
- Drain Punch

Iron hands is a great pokemon for trick room, as it's a really strong, really bulky, and very slow fake out user. It aims to fake out targets with powerful attacks while i set up trick room with cresselia, or do some fat damage with flutter mane. The special defense ev's, nature and assault vest allows it to live quite frankly absurd hits, such as living a life orb flutter mane's dazzling gleam (with a speed protosynthesis) on over half health if i recall correctly. It would live the moonblast too, but at less than half hp. it doesn't have 0 speed because being able to outrun an opposing trick room iron hands' fake out is marginally useful.

Muffin (Ursaluna) @ Flame Orb
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Earthquake
- Shadow Claw
- Protect

Ursaluna is frankly the single best trick room pokemon ever. Absurdly bulky, absurdly strong, guts boosts it to even further heights and it's got facade for even more damage under guts. Equake is for spread damage which can be used when i have cresselia in the other slot to do absurd damage, and shadow claw is for hitting ghosts.

steal the MOOON (Cresselia) @ Mental Herb
Ability: Levitate
Level: 50
Shiny: Yes
Tera Type: Fairy
EVs: 244 HP / 244 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Trick Room
- Ice Beam
- Lunar Blessing

Cresselia is my preferred trick room setter over indeedee. It's just got an absurd amount of bulk. Indeedee has follow me, but being able to live absurd hits like flutter mane shadow balls with tera fairy and still having over half your HP is amazing. Moonblast is to hit the urshifus, and ice beam is to hit lando t. Lunar blessings spread heal is invaluable. It's speed iv's dont matter because it'll outspeed your entire team, and outslow your opponents team regardless due to its 85 base speed. Mental herb is invaluable for me, as so many tornadus are running around with taunt and that cloak that negates fake out's effects, that using trick room + fake out into the other active is essentially a free turn lmao

O'hare (Torkoal) (M) @ Charcoal
Ability: Drought
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Overheat
- Earth Power
- Protect

Lilly (Lilligant-Hisui) @ Focus Sash
Ability: Chlorophyll
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Solar Blade
- After You
- Sleep Powder

Torkoal and Hisuian Lilligant form the dreaded Lillikoal Strategy. The sun set by torkoal allow for lilligant to reach absurd speed, which it can use to then click after you into torkoal for a spread damage eruption in sun, boosted further by charcoal and a potential tera fire. Tera ghost on lilligant is to beat fake out users, as you can protect with torkoal, tera ghost and sleep powder a threat with lilligant, then start nuking them next turn. Overheat is also very useful for hitting stuff while at low HP. Sash on lilligant is really useful, as it can stick around for that bit longer to hit threats with powerful solar blades, sleep more targets, and such.

by
Why Dazzling Gleam and Moonblast on the same set?
dazzling gleam is spread, moonblast isn't. Spread moves have their base damage halved when used against 2 targets, so you have moonblast to nuke something and dazzling gleam to hit 2 targets at the expense of some damage
I had no idea that happened with spread moves
yeha i might be talking out my ass idk

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