Pokémon Rate My Team
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Just started playing competitive pokemon and wanted to get some feedback for my trick room team.

Umbreon @ Rocky Helmet
Ability: Inner Focus
Tera: Poison
EVs: 4HP/ 252 Def/ 252 SpD
Relaxed Nature +Def -Spe
IVs: 0 Speed
-Snarl
-Taunt
-Body Slam
-Protect
Access to snarl and natural bulk allows it to tank for my other pokemon as well as poison resists all of the dark weaknesses for tera. Taunt to stop setups and protect to stall and bulk some more.

Bronzong @Leftovers
Ability: Levitate
Tera: Electric
EVs: 252HP/ 4Def/ 252SpA
Modest Nature +SpA -Atk
IVs: 0 Atk
-Trick Room
-Calm Mind
-Flash Cannon
-Tera Blast
Sets up trick room for the rest of the team as well as being a bulky setup that can stay in for the long run. Especially with the tera electric and levitate providing zero weakness.

Torkoal @ Heavy-Duty Boots
Ability: Drought
Tera: Water
EVs: 4Atk/ 252Def/ 252SpD
Relaxed Nature +Def -Spe
IVs: 0 Speed
-Will O Wisp
-Lava Plume
-Earth Power
-Clear Smog
Provides weather control and burn adds even more defensive coverage for other pokemon. Lava plume affects both foes and earth power for coverage on rock like tyranitar. clear smog to reset sweepers.

Hatterene @Iapapa Berry
Ability: Magic Bounce
Tera: Water
EVs: 252HP/ 4Def/ 252SpA
Sassy Nature +SpD -Spe
IVs: 0 Atk/ 0 Spe
-Trick Room
-Psychic
-Dazzling Gleam
-Calm Mind
Secondary trick room setter. Dazzling gleam for dark and fighting coverage and physic for stab. Calm mind to add bulk and more damage to both stab moves. Magic bounce helps it get off Trick Room almost always and the bulk helps as well.

Tauros-Paldea-Aqua @ Life Orb
Ability: Intimidate
Tera: Steel
EVs: 252Atk/ 252Def/ 4SpD
Relaxed Nature +Def -Spe
IVs:
-Close Combat
-Drill Rum
-Curse
-Chilling Water
Tera steel allows tauros to switch to a great defensive typing while chilling water and curse allow for lore bulk. curse also adds damage and helps tauros become slower for the trick room. Drill run adds the ground type for more coverage.

Amoonguss @ Room Service
Ability: Effect Spore
Tera: Water
EVs: 252Def/ 4SpA/ 252SpD
Quiet Nature +SpA -Spe
IVs: 0 Speed
-Spore
-Rage Powder
-Protect
-Energy Ball
Spore will act first inside trick room and can be deadly for enemies. Rage powder to deter attacks from trick room setters. Protect to stall and energy ball for powerful stab.

Looking forward to feedback. Thank you.

by
Is this for VGC or Smogon Gen 9 OU?
Sorry for the confusion I meant VGC.
Sorry I hate trick room

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