Pokémon Rate My Team
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I have't seen many trick room teams and thought it would be good to use since most people run fast HO teams, so here goes

Y u like me? (Hatterene) @ Focus Sash / Terrain Extender
Evs : 252 SpA, 252 Def, 4 SpD
Ability : Magic Bounce
Tera Type : Ghost
Sassy Nature
- Mystical fire
- Reflect
- Light Screen
- Dazzling Gleam

Hatterene is my trick room setter and focus sash allowing her to survive an attack guaranteed magic bounce to stop hazards and deflect them back to the attacker, reflect and light screen raising my defenses, Mystical fire to make my opponents deal less damage (Mystical fire because she can't learn memento) and Dazzling gleam to counter dark / dragon types

Wi-Fi (Slowbro) @ Leftovers
Ev's : 252 SpA, 252 SpD, 4 Def
Ability : Regenerator
Tera Type : Dark
Modest Nature
- Future Sight
- Slack Off
- Fire Blast
- Calm mind

My slow Wi-Fi joins the battle, Future sight to deal extra damage due to his extremely high defenses letting him live as well as STAB. Fire Blast to suprise grass switches and steel tera (Or steel type switchins against Hatterene) Slack Off + Leftovers causing Slowbro to act as an offensive wall, Modest to increase damage done as well as Fire Blast having a chance to burn your opponent while calm mind makes it even bulkier

Salty? (Garganacl) @ Leftovers
Evs : 252 Def, 252 SpD, 4 Atk
Ability : Purifying Salt
Tera Type : Fighting
Impish Nature
- Salt Cure
- Curse
- Body Press
- Recover

Garganacl can ABUSE the living hell out of trick room due to the fact that salt cure + curse can make him completely lethal to battle against after a few curses and then spamming body press and recover will make him live for ages while bagging a few kills leading me closer to a win

Not Marnie (Toxapex) @ Rocky Helmet
Ev's : 252 Def, 188 SpD, 68 Atk
Ability : Regenerator
Tera Type : Flying
Calm Nature
- Toxic Spikes
- Haze
- Liquidation
- Recover

Toxapex is here to set up toxic spikes under the effect of trick room and haze to stop setup sweepers which can help when my opponent gets greedy and then i can reverse the move order and wipe their stat boosts from them Which, (judging by the state of people) might cause them to forfeit, (It's happened before)

Splat (Clodsire) @ Black Sludge
Evs : 252 Def, 252 Atk, 4 SpD
Ability : Unaware
Tera Type : Grass
Relaxed Nature
- Spikes
- Earthquake
- Curse
- Recover

Clodsire is here running a weird set which may fake out my opponents and is able to set up curse until it's earthquake is ready to sweep opposing pokemon and spikes allowing it to chip down it's threats while trick room allows an outspeed while the defense boosts from curse essentially render it unkillable even after trick room wears off as well as recover and Black sludge keeping it up

Tricky Woman (Gothitelle) @ Focus sash
EVs : 252 SpD, 252 Def, 4 Hp
Ability : Shadow Tag
Tera Type : Dark
Calm Nature
- Hypnosis
- Trick Room
- Calm Mind
- Thunderbolt

My secondary trick room setter, hypnosis to allow me to set up to revenge kill anything and focus sash for anything that dares to try and OHKO her, Thunderbolt after a few calm minds and (Obviously) Trick room, Shadow Tag to trap any of her Matchups and allowing her to snag a kill and trick room assists my other mons due to the reversed move order

This is my (Scuffed) trick room team, and leave suggestions (I know you have thousands) in the comments

Maybe since this is a TR team you should have 0 Spe IVs on all the members, but I don’t know much about TR.
What format?
Gen 9 AG

@Hallucinogens, good point actually let me do that quick
You don't really have a consistent way to counter Corviknight + Great Tusk, so maybe a Corviknight for your own would help, but idk what would be replaced by that.
TR is honestly not viable in AG.  It just gets abused by Ting-Lu, especially because you are trying to run some semi-stall thing
Personally, this is a really good team :)

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