Pokémon Rate My Team
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Wanted to try doubles for a change. Here's what I got.

Indefinitely (Indeedee-F)
@ Leftovers
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Dazzling Gleam
- Protect
- Follow Me
- Trick Room

One of my setters. Usually this is the one that comes out when Hatterene dies.

He's Armed (Armarouge)
@ Expert Belt
Ability: Flash Fire
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Aura Sphere
- Armor Cannon
- Expanding Force
- Protect

Paired with Indeedee for a very hurty combo.

Staryama (Iron Hands) @ Rocky Helmet
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Drain Punch
- Earthquake
- Thunder Punch
- Protect

My physical attacker/cleaner. He comes in whenever there's a Gholdengo.

Mad Hatter (Hatterene)
@ Leftovers
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Dazzling Gleam
- Mystical Fire
- Protect

One of my leads. Likes to punish Gholdengo leads with Mystical Fire.

Baxstabber (Baxcalibur)
@ Loaded Dice
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Crunch
- Icicle Spear
- Glaive Rush
- Swords Dance

My attacker. Comes in whenever needed.

Don't Be Salty (Garganacl)
@ Leftovers
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Rock Slide
- Iron Defense
- Stealth Rock
- Salt Cure

My second lead. I use it as a Rock setter if needed, otherwise for easy spread.

Edit: Only minus speed natures and not minimum speed IVs so outside of trick room I can outspeed other trick room teams with minspeed.

Feel free to flame me in the comments.

Good luck,

edited by
Not a full rate but here are some thoughts:

-Indeedee could use a few changes. Because of the faster pace of doubles games, Sitrus Berry is often the better item for healing than Leftovers. I would also swap Dazzling Gleam for Psychic, since Gleam won't be doing much even to dark types. Other than that, it's fine.

-Armarouge looks fine for the most part. The only problem I see is the item. I suggest swapping the Expert Belt for either a Life Orb, for more damage, or Safety Goggles, to block Spore from Amoonguss (a common threat to Trick Room). You could also swap Aura Sphere for Trick Room if you want, nothing wrong with having 3 Trick Room setters.

-Iron Hands' set could use a number of improvements. Rocky helmet isn't the greatest item on it, Earthquake has the drawback of hitting your partner, Iron Hands doesn't need to run HP EVs since it's HP stat is massive. I recommend using Smogon's Assault Vest set for Iron Hands, which also make it a very effective Gholdengo check.

-Hatterene is... ok, I guess? Leftovers are not a great item on Hatterene and should be swapped for a Life Orb to increase it's damage output. Tera Fire seems like a better Tera type here for boosting Mystical Fire and making Steel types sad. Also, you should run minimum speed on this so you can underspeed Amoonguss in Trick Room. Don't worry, it normally doesn't run Sludge Bomb.

-Baxcalibur is not exactly a good mon in doubles. It's speed tier also is not good for a Full Trick Room team. I would recommend swapping this for something else. Maybe Torkoal or Kingambit? Idk, I'm not an expert when it comes to Full Trick Room teams.

-Instead of using Garganacl as a Stealth Rock setter, I suggest using Smogon's Iron Defense + Body Press. With Trick Room up and / or redirection support from Indeedee, Garganacl can accumulate multiple boosts and potentially run away with games.

Again, I'm no expert when it comes to Full Trick Room teams, so take this with a grain of Nacli.

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