Pokémon Rate My Team
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Great Tusk @ Leftovers
Ability: Protosynthesis
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Rapid Spin
- Stealth Rock
- Knock Off

Great Tusk is my lead pokemon, and despite it constantly dying first (sorry great tusk enjoyers) it provides a crucial role, Leftovers for it to survive, Earthquake for STAB, rapid spin to get rid of hazards which usually are set early, Stealth rock for setting up, and knock off to remove items. tera water to minimize weakness vs water and ice types.

Dragapult @ Choice Specs
Ability: Infiltrator
Shiny: Yes
Tera Type: Dragon
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- Flamethrower
- U-turn

Choice specs Dragapult is pretty scary, Shadow ball is STAB, Draco Meteor is my nuke move and works pretty well with choice specs since i usually switch out after a meteor to avoid the debuff, Flamethrower provides coverage, and u-turn to deal damage while being able to switch, I also went for u-turn as my go to move against dark types which are good against Dragapult, Tera dragon to make my nuke bigger.

Toxapex @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Haze
- Recover
- Toxic

Toxapex uses black sludge, regenerator, and recover to be just plain annoying, my go to in stall wars, toxic is a good status move and Haze to stop a setup sweeper, surf is my STAB move and tera water removes 2 weaknesses in exchange for one (grass) and just to make it doubly annoying in stall wars when Toxapex abuses surf.

Iron Valiant @ Booster Energy
Ability: Quark Drive
Shiny: Yes
Tera Type: Fairy
EVs: 4 HP / 252 Atk / 252 Spe
Timid Nature
- Spirit Break
- Close Combat
- Swords Dance
- Knock Off

Iron Valiant is my physical sweeper, Booster E to activate QD which probably would normally activate every 20 games. Spirit Break STAB, So is CC, Swords Dance to set up and Knock Off to remove items. Tera Fairy because STAB and iron valiant doesn't have a good defensive type but a good offensive one.

Corviknight @ Leftovers
Ability: Pressure
Shiny: Yes
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Roost
- U-turn
- Defog

WALL, BIG WALL, Corviknight is a hazard remover whenever Great Tusk dies (Great tusk always dies first usually) U-turn to be annoying, Brave bird does big damage, and roost to heal, Leftovers for passive heals, Tera flying to get rid of risks whenever i roost to be hit by a ground move.

Gholdengo @ Choice Scarf
Ability: Good as Gold
Shiny: Yes
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Thunderbolt
- Focus Blast

Scarf Gholdengo is hella fast and hits like a truck, Make it rain is op STAB, Shadow ball for STAB, thunderbolt for coverage and focus blast is for dark types, good as gold is a great ability so i can simply eat a status move, and Tera steel for op good as gold and deletes a few weaknesses and adds one. (fighting)

So uhm, yeah, rate my team pls, if anyone forgot, my team is gen 9 ou. I got some questions tho.
Is Ice punch better than swords dance on iron valiant?
Should I replace focus blast on Gholdengo for trick or something?

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