Wanted to try doubles for a change. Here's what I got.
Indefinitely (Indeedee-F)
@ Leftovers
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk
- Dazzling Gleam
- Protect
- Follow Me
- Trick Room
One of my setters. Usually this is the one that comes out when Hatterene dies.
He's Armed (Armarouge)
@ Expert Belt
Ability: Flash Fire
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Aura Sphere
- Armor Cannon
- Expanding Force
- Protect
Paired with Indeedee for a very hurty combo.
Staryama (Iron Hands) @ Rocky Helmet
Ability: Quark Drive
Tera Type: Fighting
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
- Drain Punch
- Earthquake
- Thunder Punch
- Protect
My physical attacker/cleaner. He comes in whenever there's a Gholdengo.
Mad Hatter (Hatterene)
@ Leftovers
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Trick Room
- Dazzling Gleam
- Mystical Fire
- Protect
One of my leads. Likes to punish Gholdengo leads with Mystical Fire.
Baxstabber (Baxcalibur)
@ Loaded Dice
Ability: Thermal Exchange
Tera Type: Dragon
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Crunch
- Icicle Spear
- Glaive Rush
- Swords Dance
My attacker. Comes in whenever needed.
Don't Be Salty (Garganacl)
@ Leftovers
Ability: Purifying Salt
Tera Type: Rock
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Rock Slide
- Iron Defense
- Stealth Rock
- Salt Cure
My second lead. I use it as a Rock setter if needed, otherwise for easy spread.
Edit: Only minus speed natures and not minimum speed IVs so outside of trick room I can outspeed other trick room teams with minspeed.
Feel free to flame me in the comments.
Good luck,
MrKensa