Kilowattrel (M) @ Mental Herb
Ability: Competitive
Level: 50
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Tailwind
- Thunderbolt
- Air Slash
Speed control and Intimidate Punish(Leads with Bundle to stop Rillaboom, as well as bulky waters that it can’t quite OHKO)
Iron Bundle @ Focus Sash
Ability: Quark Drive
Level: 50
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Freeze-Dry
- Icy Wind
- Protect
Speed control and Sweeper
Hitmontop @ Leftovers
Ability: Intimidate
Level: 50
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 108 Atk / 144 Def / 4 SpD
Adamant Nature
- Fake Out
- Brick Break
- Triple Axel
- Protect
Offensive Wall and slight support.(Additionally cleans up lategame and can wall opposing Roaring Moon, helps protect the frail sweepers)
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Level: 50
Shiny: Yes
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Crunch
- Dragon Claw
- Dragon Dance
Physical Sweeper
(Decent survivability, Acrobatics obliterates the back to back Rillaboom lovers I keep battling and hits like a truck)
Ursaluna (M) @ Flame Orb
Ability: Guts
Level: 50
Shiny: Yes
Tera Type: Ground
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Facade
- Protect
- Crunch
- Earthquake
Pairs with Kilo and Moon and can remove major threats in conjunction with Top)
Blastoise (M) @ Damp Rock
Ability: Rain Dish
Level: 50
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 104 Def / 68 SpA / 84 SpD
Calm Nature
IVs: 0 Atk
- Rain Dance
- Muddy Water
- Protect
- Life Dew
Bulky support with damage capabilities, Rain slightly protects Hitmontop from fire. (Helps stop Tera Fire Flutter Mane and Sun as well)
Kilowattrel sets up tailwind and can work as a major threat remover if intimidated, Iron Bundle is a standard special sweeper with Icy Wind speed control, Hitmontop is an offensive wall meant to help with general survivability and cleanup lategame, Roaring Moon is a good fast physical sweeper that can pick up early and late KOs, Uesaluna helps the team stop trick room and pairs well with Roaring Moon when it Teras, and Blastoise has rain to help protect Hitmontop from fire when it Teras, and can heal wall while healing damage from its team.
I would love suggestions to improve the team and what people who are actually good think of the team!