Pokémon Rate My Team
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Just a good'ol OU team. Nothing special.

Phs Move Eater (Dondozo) (M) @ Leftovers
Ability: Unaware
Tera Type: Dragon
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Curse
- Rest
- Liquidation
- Earthquake

Physical tank. Curse makes it bulkier and able to dish out more damage with STAB Liquidation and coverage Earthquake. Rest is to heal. My Sleep Talk luck sucks. Tera Dragon is a good defensive option.

Iron Cutter (Iron Valiant) @ Life Orb
Ability: Quark Drive
Tera Type: Dark
EVs: 128 Atk / 128 SpA / 252 Spe
Naive Nature
- Knock Off
- Close Combat
- Moonblast
- Thunderbolt

Mixed Sweeper. Knock Off is essential in this Heavy-Duty-Boots filled meta (I have hazards later in this team). Close Combat and Moonblast are good STABs that can hit anything relatively hard. Thunderbolt covers for stuff like Dondozo and Pelipper. Tera Dark boosts Knock Off's power.

clodSir (Clodsire) (M) @ Leftovers
Ability: Water Absorb
Tera Type: Dark
EVs: 248 HP / 4 Atk / 252 SpD / 4 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Recover
- Toxic

Special tank (and a great counter to Raging Bolt and other common special attackers). Tera Dark stops Psyshock. Earthquake is obvious. Stealth Rock is everyone's predilect hazard (probably not). Recover is to, well, recover HP and Toxic whittles down at attackers. I chose it over Ting-Lu because I has having trouble with Ogerpon-Wellspring, and it forms the famous Donsire core.

Classtaple (Dragapult) (F) @ Choice Specs
Ability: Infiltrator
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Thunderbolt
- U-turn
- Shadow Ball

Special Sweeper. Probably the most bland Specs Dragapult in the world. DraMet and Shadow Ball are strong STABs, Thunderbolt is coverage and U-Turn is pivoting. Tera Ghost boosts Shadow Ball.

DrumerMonke (Rillaboom) @ Life Orb
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- High Horsepower
- Swords Dance
- Knock Off

Physical Set-Up-Sweeper. Swords Dance is the setup, and Grassy Glide is a strong priority move under Grassy Terrain (boosted by Tera Grass as well). High Horsepower is good coverage and is better that EQ because EQ gets nerfed by the terrain. Knock Off is Knock Off.

And I shuffle around a lot in regards to my final member, here are the 2 main ones:

Enamorus @ Choice Specs
Ability: Contrary
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Tera Blast
- Grass Knot
- Earth Power

Raging Bolt @ Zap Plate
Ability: Protosynthesis
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Thunderclap
- Tunderbolt
- Draco Meteor


My doubts about this team:
- Should I use a completely physically defensive EV spread on Dondozo?
- Is there any optimal EV spread for Iron Valiant that allows it to achieve some benchmark or something like that? I just decided to split it up between both attacking stats becuase I had no idea lol.
- Is mixed Iron Valiant even a good idea in the first place?
- Is Tera Dark the best option on Clodsire?
- Is the Rillaboom moveset okay?
- What should my last Pokémon be? Should it be one of the ones I mentioned or something else? (I was considering stuff like Gouging Fire and Iron Treads as well, but I don't have any moveset for them)

Anyways, hope you enjoyed the team! PokePaste is over here.

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What type of team are you going for? I can sense some balance vibes but Clodsire is mainly stall and Life Orbs on Rillaboom and Iron Valiant kinda self destructs a team so hazard weak.

Edit: I’m dumb. I didn’t even read the title. Ok. I’ll try to give some advice soon.
Thanks, and yeah, I have been considering giving either Rilla or Valiant Boots, not sure which one though.

Edit: I meant Dozo and Valiant lol.
Your team would appreciate hazard control. Also, why the 4 speed evs on Clodsire? What are you trying to outspeed with those when it could be put in defense instead?

2 Answers

4 votes
 
Best answer

Alright. I’ll give you my advice.

Dondozo:

I’d highly suggest changing the item to Heavy-Duty Boots due to how vulnerable Dozo is to hazards and that this seems to be your main Kingambit / Zama check. I’d change the Tera to Fighting in order to check Gambit more efficiently, as it can run over this team after Valiant is removed.

Iron Valiant:
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Close Combat
- Knock Off
- Encore

This is the mixed set on Smogon. At the very least I’d suggest definitely changing the item to Booster Energy and the Tera to Steel. With Booster Energy Valiant can check Darkrai and
Zama. Problem is you already have Enamorus and you’re very vulnerable to Scarf Darkrai. You also need hazard control. I’d suggest either Tusk or Corviknight.

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner / Close Combat
- Knock Off
- Rapid Spin

Typical Tusk that checks Kingambit very well. HDB makes sure you can still spin against Web teams or don’t die switching in. Ice Spinner is for Gliscor. Tera Ground boosts Headlong Rush. Tusk serves as a partial check to Scarf Darkrai, with Slowking-G support (I’ll get to that later).

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- Brave Bird
- U-turn
- Defog

Corv also checks Darkrai pretty well. Brave Bird is there so that Ogerpon-W doesn’t setup for free. Tera Dragon can emergency check Ogerpon-W or Cinderace. U-Turn provides some very necessary pivoting for your fragile sweepers.

Clodsire:
This Mon is a momentum sink for your team. Every time you need to switch Clod out your fragile sweepers take significant damage. I’d suggest a different Special wall that fits well on balance and brings your sweepers in safety while applying a good amount of offensive pressure.

Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Spe
- Future Sight
- Chilly Reception
- Sludge Bomb
- Thunder Wave

Another Smogon set. Future Sight pairs well with your Fairy sweepers Valiant and Enamorus. Chilly Reception is a really strong pivoting move. Thunder Wave provides excellent Speed control. Tera Water checks Walking Wake.

Dragapult:
Pretty fine. You can mold it to what you need. Tera Dragon is better than Ghost here. Ghost is only really used for the Band sets.

Rillaboom:

I’d change the item to Band. Grassy Glide is an extremely strong answer to faster sweepers like Valiant and Darkrai, and Band makes it hit harder. Here’s the Smogon set:

Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off

—————-

Now I have a more fun choice, but it requires a teammate to be Hawlucha:

Rillaboom @ Terrain Extender
Ability: Grassy Surge
Tera Type: Grass
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Grassy Glide
- Knock Off
- U-turn
- Low Kick

Another Smogon set that has Rillaboom for its Grassy Terrain. This is great as it allows Great Tusk, Slowking-G, and Dondozo to passively heal. Knock Off makes progress + hits Gholdengo. U-Turn to pivot. Low Kick is for Kingambit.

Enamorus / Raging Bolt:

Either replace this or Iron Valiant for Tusk / Corv. If you replace Valiant, I would still suggest replacing this slot. You don’t need Enamorus Spec + Dragapult Spec, and Dragapult has a better Speed tier while checking Dragonite. Raging Bolt means your team has two Dragons and Bolt is more of an HO Mon too (not completely, I just see it more on HO structures). Great Tusk (if chosen) and Dragapult already check Dragons / Darks pretty well. So here’s two options:

Choice Band Rillaboom:

Kingambit:

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy /Flying / Fire
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

Kingambit is an excellent late-game sweeper that really fits on any team. It also serves as a Kyurem and Dragapult check, while also absorbing Future Sight From Slowking-G. Tera Fairy and Flying are to buy setup opportunities from threats such as Great Tusk and Iron Valiant, while Tera Fire allows it to eat Will-O-Wisp from Dragapult and to set up against Cinderace.

Terrain Extender Rillaboom:

Hawlucha:

Hawlucha @ Grassy Seed
Ability: Unburden
Tera Type: Flying
EVs: 72 HP / 252 Atk / 60 SpD / 124 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Encore

Hawlucha and Rillaboom are excellent teammates. Rillaboom’s Terrain Extender paired with Grassy Seed and Unburden makes Hawlucha an extremely dangerous sweeper. Encore gives Hawlucha setup opportunities.

Hope this helps!

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selected by
Honestly, this makes me a bit embarassed about how low effort my answer seems.
Clodsire didn't cause much problems with momentum for me as I used it as a lead whose point was to set up rocks, spread toxic and stall to death for poison damage so that Rillaboom or Dragapult can revenge-kill
Clodsire can work, as both it and Slowking-G check Sun. However, Slowking-G is an invaluable pivot. While both Clodsire and Slowking-G can’t do much to Air Baloon Gholdengo, Slowking-G can slow pivot to Dragapult, while Clodsire would make Dragapult eat a Shadow Ball. If Stealth Rock is missed it can fit on the Great Tusk set.
Thank you for both of your answers, though I'm selecting Anchor9's answer becuase he was more detailed.
1 vote

So, I played a few test games and suggest the following:
1. Enamorus is absolutely the better choice. Stellar Tera Blast boosting your Sp. Atk every turn was the primary strategy I used in most battles.
2. Dondozo pairs well with Clodsire, but not with Rillaboom as EQ is nerfed. While Sleep Talk would be ideal, something like Body Press may also work well.
3. Iron Valiant doesn't seem to fit well. If you want to continue useing it, I suggest a fully special set with Booster Energy. If not, I suggest Great Tusk.
Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera Type: Steel
EVs: 128 HP / 128 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Close Combat
- Rapid Spin
(Something like this. Sorry for the hastly put together set.)
4. The Rillaboom set is not great. I suggest replacing SD with U-turn and Life Orb with Choice Band.
5. The rest 2 are alright. I would suggest making Pult tera-dragon with Flamethrower instead of Thunderbolt.
6. I notice that there is a complete lack of anything fairys but I can't fit anything in this set without changing too much. Any suggestions are helpful.

Edit: Actually Great Tusk is a necessity. With how much switching this team involves, a Spinner is 100% necessary

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