This team is based on Ogerpon-Wellspring and Kingambit offensive core.
Team:
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Headlong Rush
- Ice Spinner
- Stealth Rock
Hazard setter and remover. HDB to switch into hazards.
SR and Rapid Spin for obvious reasons. Headlong Rush as STAB, Ice Spinner for coverage against lead Gliscor and Landorus-T.
Ogerpon-Wellspring @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Horn Leech
- Ivy Cudgel
- Play Rough
- U-turn
Forms a great offensive combo with Gambit. Deals with Fire and Ground type threats as well as Fighting types thanks to Play Rough. It also covers Dondozo which walls Gambit and carries Body Press. U-turn to pivot. Everything else is pretty self-explainatry.
Kingambit @ Air Balloon
Ability: Supreme Overlord
Tera Type: Dark
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Kowtow Cleave
- Iron Head
- Swords Dance
Bulky attacking varient. Takes poison moves for Ogerpon. Together they have an unresisted STAB combo which hits almost two-thirds of the tier for super-effective damage. Dark tera boosts Sucker Punch and Kowtow Cleave.
Iron Boulder @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mighty Cleave
- Zen Headbutt
- Sacred Sword
- Swords Dance
Team's strongest Wallbreaker. Has an insane speed tier thanks to Booster Energy. After 1 SD it OHKO's almost everything that doesn't resist it. Mighty Cleave and Zen Headbutt are STAB. Sacred Sword for Dark types (mainly Kingambit). Tera fighting lets it live +2 Sucker Punch from 5 fallen Gambit.
Enamorus @ Choice Specs
Ability: Contrary
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Tera Blast
- Grass Knot
- Earth Power
Mainly here because my team needed a special attacker. Moonblast is STAB. Tera Stellar Tera Blast is just stronger Torch Song which hits everything neutral. Earth Power for Poison and Steel types. Works well as a cleaner after faster threats have been removed.
Raging Bolt @ Leftovers
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
- Thunderclap
- Draco Meteor
- Thunderbolt
- Calm Mind
Bulky tank to offset my two frail attackers. It still hits extremely hard and can boost woth CM. Draco Meteor over Dragon Pulse so it doesn't depend on boosts for damage. Thunderclap gets around its low speed (and starts a whole bunch of mind games. Don't know if that's good or bad). Tera flying for ground types. Leftovers for passive healing.
Changes I am considering:
Replacing Tusk with Landorus-T. While hazard removal is important, Landorus fits in with the team better. It can pivot with U-turn and shut off other hazard setters with taunt.
Adding Skeldirge (most likely replacing bolt). Skeldirge less bulk but reliable recovery, Unaware and a better way to boost with Torch Song.
Problems:
Meowscarada: Specifically a set with Flower Trick, Sucker Punch, Triple Axel and U-turn. Its fast and carries STAB (basically all its moves are STAB) for my entire team except Kingambit. My team really struggles against Ice and Dark STAB combo.
Weavile: Again, Dark and Ice STAB. I really hope Chien-Pao doesn't fall.
Limited option for Grass types: Rillaboom ruins my day.