
Urshifu-Rapid-Strike (M) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- U-turn
- Aqua Jet
Desc: This your typical bread and butter Band-Shifu set, being capable of 2HKOing would-be checks in physically defensive Clefable and Corviknight after Stealth Rock. Aqua Jet helps to deal with Volcarona, Blacephalon, and Sand Rush Excadrill. It's undeniable wallbreaking power adds to the offensive synergy between it, Garticuno, and Regieleki.

Articuno-Galar @ Heavy-Duty Boots
Ability: Competitive
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Freezing Glare
- Air Slash
- U-turn
- Future Sight
Desc: This Garticuno is meant to serve as an offensive pivot capable of taking advantage of the Lando-T switch forced by regieleki to get a Competetive boost. Future Sight benefits Urshifu greatly by allowing it to wear down it's resists, and break through Pex. U-Turn provides Garticuno with desperately needed pivoting due to it's shallow movepool. Garticuno paired together with Eleki overwhelm the hell out of Landorus, Toxapex, Corviknight, Slowking and Tapu Fini and Regieleki's excellent speed tier allows it to get the jump on Dragapult for a 2HKO with tunderbolt. With Pult gone, Garticuno is much more free to click it's STAB moves and poke holes into teams with easy momentum provided by Regieleki.

Regieleki @ Choice Specs
Ability: Transistor
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
- Thunderbolt
- Rapid Spin
- Ancient Power
- Volt Switch
Desc: Specs Regieleki is surpisingly strong 2HKOing and OHKOing a variety of threats. 216 spe + Timid allows it outspeed modest Kingdra in rain. Ancient Power helps to wear down Lando as it switches in as well as serve as a KO option against Volcarona set-up. Rapid Spin provides hazard removal on the various switches regieleki forces. Against teams where a Electric Immunites are non-existent or eliminated, Regieleki completely dominates as an unstoppable wallbreaker even when resisted. Urshifu beats every Ground-type in the metagame that Regieleki lures in and Regieleki threatens Offensive Tornadus, Pex, Slowbro, Rocky Helmet Corv, Scarf Kartana, Pelipper, Fini, and Zapdos, all of whcih Urshifu dislikes being in front of. They also form a pretty effective VoltTurn core to keep the momentum going.
Here are some calcs:
- 252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 0 HP / 4 SpD Kingdra: 288-339 (98.9 - 116.4%) -- 93.8% chance to OHKO
- 252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 0 HP / 4 SpD Kartana: 327-386 (126.2 - 149%) -- guaranteed OHKO
- 252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 0 HP / 4 SpD Rillaboom: 183-216 (53.6 - 63.3%) -- guaranteed 2HKO after Grassy Terrain recovery
- 252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 0 HP / 4 SpD Tapu Lele: 244-288 (86.8 - 102.4%) -- 93.8% chance to OHKO after Stealth Rock
- 252 SpA Choice Specs Transistor Regieleki Thunderbolt vs. 252 HP / 236+ SpD Heatran: 193-228 (50 - 59%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Necrozma @ Weakness Policy
Ability: Prism Armor
EVs: 188 HP / 124 Def / 40 SpA / 92 SpD / 64 Spe
Modest Nature
- Prismatic Laser
- Knock Off
- Heat Wave
- Stealth Rock
Desc: This is a surpise Necrozma hazard setter set that takes advantage of Prism Armor and the frequent Knock Offs and U-Turns Necrozma encounters from Urshifu, Dragapult, Tornadus-T, Landorus-T, etc for a Weakness Policy boost that it can use to eliminate a threat outright or punch significant holes in the opposing team early. Knock Off provides Utility in item removal and can OHKO Dragapult after a boost. Heat Wave OHKOes Kartana and Ferrothorn and 2HKOes Corv or an OHKO if it gets a WP boost. Prismatic Laser serves as a Nuke button for big damage or early wallbreaking, doing HUGE damage after a WP boost. Often times the recharge is negligible since Necrozma typically faints after it is used especially considering that the move is only used as a last resort option anyway. 188 HP + 124 Def + 92 SpD minimize dmg rolls while 64 Spe allows Necrozma to get the jump on Banded Crawdaunt and BD Azumarill. Rest is put into SpA to grab the 2HKO on Corv with Heat Wave.

Melmetal @ Assault Vest
Ability: Iron Fist
Shiny: Yes
EVs: 148 HP / 92 Atk / 252 SpD / 16 Spe
Adamant Nature
- Double Iron Bash
- Earthquake
- Ice Punch
- Thunder Punch
Desc: Typical AV Melmetal set with SpD maxed to improve dmg rolls against Special Attackers like Dragapult, Lele, and the like. Double Iron Bash is Melmetal's main wallbreaking move with 92 Atk EVs and an Adamant nature letting Melmetal OHKO Dragapult and Tapu Koko with Double Iron Bash. Earthquake hits opposing Melmetal, Heatran, Toxapex, and Victini, for SE dmg. 16 Spe EVs let's it outpace Toxapex and speed creep other Melmetals.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Desc: Once again a familiar set, Defensive Pivot Rotom-W fends off physical offensive threats like Garchomp and Barraskewda. Will-O-Wisp lets Rotom-W cripple hard-hitting physical attackers like Melmetal, Weavile, and Garchomp and nullifies Ferrothorn's Leftovers recovery and weakens its attacks. Pain Split and Leftovers serve as forms of recovery, helping it more consistently check Garchomp and switch into Heatran as well as take Stealth Rock chip damage more easily.
Pokepaste: https://pokepast.es/a1a665a15045d889