Pokémon Rate My Team
0 votes
50 views

So first, the 2 pokemon I'm sure I will keep on the team:

Koraidon
Ability: Orichalcum Pulse
Item: Life Orb
Tera: Fire
EVs: HP: 28, Atk: 168, Sp.Def: 60, Spd: 252
Nature: Jolly
Moves:
Dragon Claw
Close Combat
Flare Blitz
Protect
Koraidon is a very strong pokemon, with high damage overall. I did something different however and dropped some Attack so Koraidon can live hits it otherwise could not. Life Orb increases damage even more and Tera Fire increases Flare Blitz damage aswell as getting rid of Koraidon's 4x Fairy weakness.

Groudon
Ability: Drought
Item: Clear Amulet
Tera: Fire
EVs: HP: 108, Atk: 156, Def: 4, Sp.Def: 228, Spd: 12
Nature: Adamant
Moves:
Fire Punch
Precipice Blades
Rock Slide
Protect
I want to keep the sun up so Koraidon can deal max damage, so I added the other sun setting restricted pokemon. Groudon has enough bulk to live strong hits while dealing good damage. Clear Amulet stops Groudon's attack getting lowered, and Tera Fire turns off Groudon's Ice and Grass weakness.
___
These are the other pokemon currently on my team:

Charizard
Ability: Solar Power
Item: Choice Specs
Tera: Fire
EVs: HP: 4, Sp.Atk: 252, Spd: 252
Nature: Modest
Moves:
Heat Wave
Air Slash
Solar Beam
Overheat
With both my restricted pokemon being sun setters, Charizard has a place on my team. Charizard hits REALLY hard for a non legendary pokemon with it's Solar Power ability, buts it's really frail. This is why I didn't even try to give it Bulk, Charizard is very frail, but the damage more than makes up for it. Choice Specs let Charizard hit even harder, and yes, this is my third Tera Fire in a row, but what else fits when I'm trying to deal damage?

Tornadus
Ability: Prankster
Item: Covert Cloak
Tera: Dark
EVs: HP: 212, Sp.Atk: 44, Spd: 252
Nature: Modest
Moves:
Tailwind
Taunt
Sunny Day
Bleakwind Storm
Speed control is important in competitive pokemon, so I added Tornadus so I can have some. Tailwind speeds up my pokemon, and I can shut down other Tailwind with Taunt. Although it's built for support, I did give it some Sp. Atk and a Sp. Atk boosting nature to one shot opposing Koraidon with Bleakwind Storm. If I can't position my sun setters well enough to keep sun, I have sunny day to help me out. Covert Cloak stops Fake Out if I don't bring Indeedee-F (Who is coming later), and Tera Dark stops other Prankster Taunt.

Chesnaught
Ability: Bulletproof
Item: Rocky Helmet
Tera: Steel
EVs: HP: 212, Atk: 96, Sp.Def: 200
Nature: Careful
Moves:
Wood Hammer
Wide Guard
Coaching
Spiky Shield
I was looking for some more support, and I noticed that Chesnaught had a good amount of it. Wide Gaurd is very useful for blocking strong moves, and Coaching can power up my restricted pokemon. Although not 100%, the attack EVs I gave Chesnaught is enough to have a high chance to OHKO Kygore,one of the scariest pokemon for a team using sun. Rocky Helmet let's Chesnaught punish some contact moves, and Tera Steel helps Chesnaught with almost all it's weaknesses.

Indeedee-F
Ability: Psychic Surge
Item: Safety Goggles
Tera: Fairy
EVs: HP: 252, Def: 144, Sp.Def: 112
Moves:
Follow Me
Helping Hand
Trick Room
Imprison
Indeedee-F is a great support pokemon, with Follow Me keeping my other pokemon safe and Helping Hand giving my teammates a boost. Trick Room and Imprison are here just to stop other Indeedee-F and Trick Room. Trick Room itself isn't useless either if I'm slower than the opponent. Safely Goggles stops Sleep, and Tera Fairy is the best defensive Tera for Indeedee-F.
___
Now for the pokemon I'm considering adding over those others

Charizard---> Flutter Mane
Ability: Protosynthesis
Item: Focus Sash
Tera: Fairy
EVs: HP: 4, Sp.Atk: 252, Spd: 252
Nature: Modest
Moves:
Dazzling Gleam
Shadow Ball
Moonblast
Protect
Flutter Mane is another pokemon that enjoys sun due to it getting a boost when it's around. The upside to using Flutter Mane is that it's more consistent than Charizard, but in exchange I lose Charizard's insane damage.

Tornadus---> Whimsicott
Ability: Prankster
Item: Covert Cloak
Tera: Dark
EVs: HP: 252, Def: 100, Sp.Def: 156
Nature: Bold
Moves:
Tailwind
Taunt
Sunny Day
Encore
Basically this is the same as Tornadus but I lose damage for extra support

Chesnaught---> Swampert
Ability: Damp
Item: Rocky Helmet
Tera: Poison
EVs: HP: 252, Atk: 252, Def: 4
Nature: Adamant
Moves:
High Horsepower
Wide Guard
Yawn
Protect
Swampert provides Wide Guard just like Chesnaught, but it trades Coaching for Yawn. It also has a shot at one shoting a scary restricted pokemon, but this time it's Miraidon instead (and yes it does need max attack to have a chance to OHKO).

Indeedee-F---> Incineroar
Ability: Intimidate
Item: Safety Goggles
Tera: Ghost
EVs: HP: 252, Def: 212, Sp.Def: 44
Nature: Careful
Moves:
Fake Out
Knock Off
Parting Shot
Will-o-Wisp
Incineroar is of course, amazing, but there is the issue of losing my Trick Room answer because if I use both Indeedee-F and Incineroar, I can't use Fake Out in psychic terrain which matters alot more than not being able to use Taunt.

ago by
edited ago by
All I'm saying, is to switch groudons fire punch for heat crash, since it will normally have higher power

Please log in or register to answer this question.