This team originally started as a triple Intimidate core (Landorus-T, Mega Manectric, Incineroar). While Incineroar was solid defensively, it slowed the team down and didn’t contribute enough momentum, especially without offensive investment. Since I already had a special tank and Fire type in Assault Vest Volcanion, Incineroar became redundant.
Kommo-o replaced it to add an actual win condition and a way to break and close against stall, while keeping offensive pressure high. The team as a whole is built around momentum, forced switches, and capitalizing on chip damage rather than prolonged defensive play.
Any suggestions are welcome — I’m still refining my play after returning to competitive Pokémon.