Yes I needs ice cream X must gives me ice creams
Jul 19, 2020
by
y-chai
(So Y dared me to do this in chat. I kinda expected it, to be honest. Don't take it seriously because it's not serious.)
I have a crush on you because we are dorky Fire-types and good friends.
(Well, now we can make a massive convoluted plan to embarrass Y to death.)
Jul 19, 2020
by
Gau
The Glazio News
7/18/2020
I decided to play on two of my emulated Pokemon games: Platinum and Mystery Dungeon: Explorers of Sky. On Platinum, I leveled up my invincible Manaphy army a bit, and on Mystery Dungeon, I made a little bit of progress by doing the Special Episode for a while. I'll finish that soon. I've read my fanfic, dunno if I'll work on it. See ya!
Jul 18, 2020
by
Gau
ok thx. is the information good enough for you to make a map? also when you finish you can decide how you want to send it. thanks for taking time to do this!
Jul 18, 2020
by
AureliusReyes
Glazio Kawaii
seconds ago
I NOOB DRIFTY!
Glazio Kawaii
seconds from now
And super fancy Pixie dining Plate!
Glazio Kawaii
a minute ago
I'm a noob sorta and I have a Drifty that goes REEEEEEEEE and super effective Fairy STAB Voice of the Hypers with a Pixilate.
Jul 18, 2020
by
Gau
also gen 4 please. my posts are below glazio's
Jul 18, 2020
by
AureliusReyes
The Glazio News
7/17/2020
I did the Ghost-type trial and got the Ghostium Z. Now I went to Po Town to get back a kid's Yungoos. I can't wait to beat up epic loser heads. Chao news is basically nonexistant, but I did beat the Dark Story in a couple hours. I didn't do Final Chase, though. So aside from Final Chase. Theme of Shadow is amazing. I've started reading my fanfic, trying to get back in my element. Maybe I will, maybe I won't. I hope so though. See ya!
Jul 18, 2020
by
Gau
PART 3
Ignivoimu City Gym: The thirteenth gym in Spirimo, run by the gym leader, Fabrizio. It is on top of the massive edifice in Ignivoimu City, and you have a vista of the lava that will obliterate anything it touches. It is really quite scary. Lava is also somehow spewing out of the floor, and you are quite nervous that you will incinerate and turn into ash.
Route 16: An imperial-looking route with massive, gargantuan obelisks, pillars, and archways. The path is made of pure steel, that at some points is polished and shiny and at others rusted. The path is quite epic and you have stop Team Zap from trying to destroy one of the massive, imposing monuments. It connects the quite frankly demonic Ignivoimu City to the grave Pompa City.
Pompa City: An august, grave town with massive, ancient structures and a population that exudes severity. Everything is quite fancy and refined, and any incidents of mishap or shenanigans are punished severely. You have to stop a clash between Team Zap, Team Blizzard, and Team Terra, who have all tried to destroy one of the monuments. Home to the esteemed fourteenth gym of Spirimo.
Pompa City Gym: The steel-type, fourteenth gym in Spirimo. The leader is Stellamaris. It is located high above the rest of Pompa City on a circular arena without any walls, meaning one could easily tumble off of the ledge and fall to their demise, but Pompa City officials think that if one can’t contain themselves even the slightest amount to the point of committing accidental suicide, there shouldn’t be any effort to try to save such a foolish person.
Route 17: An aerial path in which the walkway is simply fluffy (somehow solid) clouds of seraphic quality. The sky is bright and you swear that you can hear ethereal music on this route. The fluffy clouds are lined in gold, and Flying-type Pokemon soar across the sky here. It connects Pompa City and Aera City.
Aera City: An empyrean city in Spirimo where the citizens are always making melodic, harmonious music with their splendiferous voices or their decorative musical instruments. Everyone here is musically talented, as that is a requirement for becoming a citizen. A few centuries ago they wanted to leave the Spirimo region but they quickly decided that would be impractical. The city is high above the rest of the region and rests upon strangely solid clouds that never drift or disappear. Flying-type Pokemon are respected and fly around gracefully. Home to the fifteenth gym.
Aera City Gym: In Aera City, this gym is considered the most sacred building and is located in the exact middle of the city. It is a simple battlefield with stands, but the very specific decorations make it a very pleasant design and is very visually appealing. Five aureoles of beauteous spectrum hue drift around above the stadium.
Route 18: It leads from Aera City to Quimono Town. It is very short and simplistic, and all it does is leave the celestial aurora of Aera City to transfer back to normal Spirimoan elevation.
Quimono Town: This town mainly exists to give trainers a rest after visiting many other gym cities and getting badges, and other than that it has no real purpose. It has a few shops and things. It adds to the story after you discover Team Zap, Team Blizzard, and Team Terra are trying to explode Quimono Town, and you barely foil their plot.
Route 19: Back to the gym challenge, Route 19 leads to Yocralli City. The path is infested with crawling Bug-type Pokemon that range from harmless to extremely deadly.
Yocralli City: A disgusting, grimy town with Bug-type Pokemon everywhere. You are quite frankly disgusted, but the citizens seem to be deep friends with these weird Bug-types. This is where the sixteenth gym is.
Yocralli City Gym: A stadium that would be pretty but is absolutely horrid due to the grime that has completely taken over. Quintessa runs this gym and has an arsenal of deadly Bug-types to utilize. The harmful Bug-types roam across the stadium freely and even sleep on hand-crafted bungalows that convert the Bug-types’ ooze and converts it to energy.
Route 20: A harsh route with bricks lying sporadically across the path and it seems to be a constant dust storm is always apparent. It leads to Mo-Chii City. Many random Fighting-type Pokemon are picking up bricks and heading towards Mo-Chii. You witness several different fights breaking out while on this route.
Mo-Chii City: A very run-down city where anarchy has taken over and feuds and destruction rage across the dusty streets. Criminals are never imprisoned which is the reason for this complete lack of order. Buildings collapse here on a daily basis and dynamite and other explosives are sold in the market as a common treat. Pits full of dead corpses are scarily common.
Mo-Chii City Gym: The seventeenth and penultimate gym in Spirimo, you are coming to the wire. Run by the Fighting-type gym leader, the brutish yet simultaneously charming Alan. The gym itself is constantly getting rebuilt due to the rampant destruction across Mo-Chii, but currently it’s an outdoor stadium with an ever constant dust storm that rages through every battle that ever takes place here. Luckily that number isn’t very high as not many gym challengers advance this far in the competition.
Route 21: A haunting, ghostly route where the sun never shines and nor does the moon. It is constantly dark and ominous, and the Ghost-type Pokemon who live here have developed a fun habit of scaring whoever crosses this pathway. It leads to Nhossa City.
Nhossa City: The ancient city of spooky, haunting fun. Citizens are always scaring each other and it always remains pitch black as it is always nighttime. The citizens never really notice, but Ghost-type Pokemon sometimes decide to murder some of the residents of Nhossa and devour their spirit. Home to the eighteenth and final gym of Spirimo.
Nhossa City Gym: The eighteenth and final gym you must challenge in Spirimo, operated by the hauntingly ominous Nova. You have absolutely no idea what the gym looks like, as the battle takes place in absolute utter darkness, and Nova claims she has night vision.
Millennium Bridge: A bridge that leads you to the Spirimoan Victory Road. However, before you can go to that, you must head to the Celestial Treasury. On the Millennium Bridge you have to, along with your rivals, Alistair, Penelope, Cornelius, and Luna, along with also Professor Yggdrasil and Champion Guinevere, fight and defeat the joined forces of Team Blizzard, Team Zap, and Team Terra. However, after you defeat them, they say they will be back.
Celestial Treasury: A heavenly realm that the story takes you to after you collect eighteen gym badges. This is where you catch Pfagaeole. After you catch Pfagaeole, you head back to the Millennium Bridge and then to the Spirimoan Victory Road.
Victory Road of Spirimo: A complex puzzle area in Spirimo that even those with the strength to defeat all eighteen gym leaders may become dumbfounded because they lack the intellect to solve the puzzles. You must solve all of these puzzles to advance to battle against the Elite Four and Champion.
The Challenge of Champions: The hub of the Spirimoan Pokemon League. Here you have to battle the members of the Elite Four one by one and then defeat the champion to become the new champion, and now you have completed your journey. You are now the champion.
Legendary Underworld: After you complete the Pokemon League, you can come here to catch Acicata or Amorienne, depending on the game.
Jul 17, 2020
by
AureliusReyes
PART 2
Route 11: A rather mechanical route with random gears scattered on the ground and random bolts of static electricity zap across metal disks. Large, thunderous booms occur on occasion, yet there is hardly any ever thunderstorms on this route. Plenty of Electric-type and Steel-type Pokemon work here as assistants to technicians and mechanics. It connects Wyvern City and Yelektri City. You have an encounter with Team Zap here, and you discover they had utterly failed at an attempt to disable the Spirimoan Power Generator.
Yelektri City: A buzzing, bombilating city brimming with mechanical factories and labs for working on complex, electric machines. Much Sprimoan technology is manufactured here. It is quite sonic, as large booms reminiscent of lightning and thunder erupt with no clear source. Plenty of little bits of technical engineering are scattered all over the city streets, and little lightning zaps appear from the ground at random. Yelektri is home to the ninth gym of Spirimo.
Yelektri City Gym: The ninth gym in Spirimo. Here you battle Balthazar. It is held in the garden of a factory, where electricity zaps from the ground on any given occasion. Part of the gym is also an unusually large clock tower, though nobody knows why it exists.
Route 12: This route connects Yelektri City to Tsyria City. It is very galactic for some reason; the sky seems to be very celestial and planets appear to be very close to the atmosphere. At many points there are floating rocks that you must walk across to advance through the route. You meet the woman with the Gothorita, and it has evolved into a Gothitelle. The woman, who informs you finally of her name (Desdemona), warns you that the highest of celestial and the lowest of the underworld will collide in a calamitous battle of fire and destruction. You ask her to be more specific, and she calls you an impertinent whippersnapper.
Tsyria City: An otherworldly city that has cosmic, celestial elements to it. It looks as if the stars and planets are as close to you as the ground you stand upon. The people here have divided into two factions; The Mindful and The Somniferous. The Mindful have deep philosophies and The Somniferous sleep all the time. Of course, this is home to the tenth gym in Spirimo.
Tsyria City Gym: The tenth gym in Spirmo, whose leader is Primavera. It is elevated into the air and the battlefield appears to be nonexistent; as you stand on it, it seems as if you are standing on pixelated air. It is a surreal, cosmic, and ethereal arena.
Route 13: A foggy, misty river that winds through the Mountains of Mist. There are many run-down fishing ports amongst it, but all of them you never visit because they are run by creepy people. Magnificent beasts of the water (and also Magikarp and Koikia’a) swim through the river, but many of them die due to the quasi-toxic state of the air. It ends at the end of the mountain range, and then leads into Hyragoo City.
Hyragoo City: A city that is obscure to many; it is actually a beautiful, quiet town where the sunsets are stunningly beautiful. It is rather blocked off from the rest of Spirimo by the Mountains of Mist, but it is completely amazing and adaptable to the tsunamis that come at rare occasion. Home to the eleventh gym of Spirimo.
Hyragoo City Gym: The eleventh gym of Spirimo, a completely outdoors arena on the beach of Hyragoo City. Here you meet the easy-going, laid-back, Water-type gym leader, Hernando. Children and Water-type Pokemon splish around happily and joyously around the beach.
Route 14: A route that starts a new system of routes; as the assumed starting spot of Hyragoo City has been cut off by the Mountains of Mist. It is a relatively boring route; the most intriguing things to sightsee are bizarre towers of massive boulders and this one large mountain. It leads to Kakalle City.
Kakalle City: The city that is home to the twelfth gym in Spirimo. There are many boulders and rocks all over the area but the city is really quite boring and hopelessly encapsulated in a plateau of no interest. However, the gym is of more interest. The citizens also partake in many odd festivals and traditions to make up for the dull aesthetic.
Kakalle City Gym: The twelfth gym in Spirimo, the leader of which is the Rock-type gym leader, Kakalina. The arena has a zen aesthetic and a serene atmosphere if it were not suspended on four columns of wobbly rock; making it quite rattling and queasy for the motion-sick.
Route 15: A hellacious, blazing path that is elevated into the air on crimson red brick. A large part of the route is ablaze and you also encounter Team Terra. Hills roll deep in this red-skied, scorching land that is so unlike Kakalle City, which this route connects to Ignivoimu City.
Ignivoimu City: A city where almost everything is ablaze that looks pretty much like hell. Much of the houses and buildings, as well as the thirteenth gym, are on an edifice made of crimson red brick with pillars of lava erupting from the walls. Deep below this edifice are deep dunes of red-and-black stone and also more lava and many dangerous, constantly erupting volcanoes. The citizens don’t care much about this safety hazard, and are quite content with their ghastly life style.
Jul 17, 2020
by
AureliusReyes