|PP||20 (max. 32)|
Black 2/White 2
Flash lowers the target's Accuracy by one stage.
In Generations 1-3, Flash has 70% accuracy.
When a Pokémon is holding Normalium Z and uses its Z-Power, Flash turns into Z-Flash and raises Evasiveness one stage, in addition to its usual effect as above.
Outside of battle
Flash lights up dark caves. In the original games dark caves made the screen almost completely black, whereas in later games you can always see a very short distance around you; Flash merely expands that circle. In the games it is an HM, it can only be used with the appropriate Gym Badge.
Targets a single adjacent Pokémon.
|Blinds the foe to reduce accuracy.|
|Looses a powerful blast of light that cuts accuracy.|
|FireRed/LeafGreen||A blast of light that cuts the foe’s accuracy. It also illuminates caves.|
|The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.|
Black 2/White 2
|The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate caves.|
|X/Y||The user flashes a bright light that cuts the target’s accuracy.|
|O.Ruby/A.Sapphire||The user flashes a bright light that cuts the target’s accuracy. It can also be used to illuminate dark caves.|
Ultra Sun/Ultra Moon
L.G. Pikachu/L.G. Eevee
|The user flashes a bright light that cuts the target’s accuracy.|
|Sword/Shield||This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.|
Learnt by level up
These Pokémon learn Flash at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.
Learnt in previous generations only
These Pokémon can only learn Flash in previous games; check the respective Pokédex pages for full details.