Pokémon field moves

All the attacks below can be used outside of battle, in the field. Some are used for story progression, while others are simply useful to have.

Cut

Cut is used to tear down small trees in your path. In Generations 1-6 it can only be used with the appropriate Gym Badge.

In Generations 1-3, Cut can also remove patches of grass. In Emerald, Pokémon with the Hyper Cutter ability remove a larger patch of grass.

Type Normal
Cat. Physical
Power 50
Accuracy 95
PP 30

Defog

Defog can be used to clear foggy areas (fog will return upon leaving and re-entering the area). So far only Sinnoh has experienced foggy weather. In Diamond & Pearl, Defog cannot be used outside of battle before obtaining the Fen Badge (Pastoria City Gym); In Platinum it cannot be used before the Relic Badge (Hearthome City Gym).

Type Flying
Cat. Status
Power
Accuracy
PP 15

Dig

Dig can be used to escape from caves. The player is returned to the location at which they entered, just like using an Escape Rope.

Type Ground
Cat. Physical
Power 80
Accuracy 100
PP 10

Dive

While surfing, if you happen over a dark patch of water, you can dive below the surface and explore underwater. It can only be used with the appropriate Gym Badge.

Two regions have areas where you can use Dive: Hoenn (Ruby, Sapphire, Emerald, and the remakes Omega Ruby & Alpha Sapphire) and Unova (Black, White, Black 2, White 2) and the move is an HM in those games.

Type Water
Cat. Physical
Power 80
Accuracy 100
PP 10

Flash

Flash lights up dark caves. In the original games dark caves made the screen almost completely black, whereas in later games you can always see a very short distance around you; Flash merely expands that circle. In the games it is an HM, it can only be used with the appropriate Gym Badge.

Type Normal
Cat. Status
Power
Accuracy 100
PP 20

Fly

Fly allows you to fly instantly to any PokéCenter you have already visited during the course of the game (or certain other prominent locations). It can only be used with the appropriate Gym Badge.

Type Flying
Cat. Physical
Power 90
Accuracy 95
PP 15

Headbutt

In Gold, Silver, Crystal, and the remakes HeartGold & SoulSilver, Headbutt can be used to shake trees. Often wild Pokémon will fall out; some Pokémon are only obtainable via this method.

Type Normal
Cat. Physical
Power 70
Accuracy 100
PP 15

Milk Drink

In the field, using Milk Drink will take away 20% of the user's maximum HP and give it to another Pokémon. (It is unusable if the user's HP is below 20%.)

Type Normal
Cat. Status
Power
Accuracy
PP 5

Rock Climb

Rock Climb can be used to ascend rocky paths, in Generation 4 only. It can only be used with the appropriate Gym Badge.

Type Normal
Cat. Physical
Power 90
Accuracy 85
PP 20

Rock Smash

Rock Smash breaks certain rocks that may be in your path. Smashing rocks may uncover wild Pokémon or items. Breakable rocks appear in Generations 2-4 and Generation 6. Only rocks in Johto/Hoenn reveal Pokémon/items when smashed.

Type Fighting
Cat. Physical
Power 40
Accuracy 100
PP 15

Secret Power

In Ruby, Sapphire, Emerald, Omega Ruby and Alpha Sapphire, Secret Power allows the user to create their own secret base when used on weeping willow-like trees or indented walls.

Type Normal
Cat. Physical
Power 70
Accuracy 100
PP 20

Soft-Boiled

In the field, using Soft-Boiled will take away 20% of the user's maximum HP and give it to another Pokémon. (It is unusable if the user's HP is below 20%.)

Type Normal
Cat. Status
Power
Accuracy
PP 5

Strength

Strength is used to move large boulders in the field. Boulders can only be pushed, not pulled. It can only be used with the appropriate Gym Badge.

From Generation 5 onwards, boulders moved by Strength are often used to create shortcuts through caves and routes.

Type Normal
Cat. Physical
Power 80
Accuracy 100
PP 15

Surf

Surf is used to cross water. While surfing, wild Pokémon may appear. It can only be used with the appropriate Gym Badge.

From Generation 3 onward it's possible to fish while surfing; previously one could only fish at the water's edge.

Type Water
Cat. Special
Power 90
Accuracy 100
PP 15

Sweet Scent

While standing in any area where a Pokémon could appear (e.g. tall grass, in a cave, surfing on water), Sweet Scent will make a wild Pokémon automatically appear. In Generation 6, Sweet Scent will often initiate a Horde Encounter with 5 wild Pokémon.

In Generations 4-5 and Pokémon X/Y, Sweet Scent can only be used when there is no weather condition (e.g. rain) present.

Type Normal
Cat. Status
Power
Accuracy 100
PP 20

Teleport

If you are outside, Teleport will instantly transport you back to the last Pokémon Center you visited. It does not work in caves or buildings. In Generation 4 it does not work in any town or city, only in routes.

Type Psychic
Cat. Status
Power
Accuracy
PP 20

Waterfall

Allows a surfing Pokémon to ascend a waterfall. In Diamond, Pearl & Platinum, Waterfall is required to descend waterfalls, but in other games it is not.

Type Water
Cat. Physical
Power 80
Accuracy 100
PP 15

Whirlpool

Whirlpool allows you to cross swirling maelstroms in your path. Only Generation 2 and Generation 4 have whirlpools that can be passed.

Type Water
Cat. Special
Power 35
Accuracy 85
PP 15