Rage (move)
Move data
Type | Normal |
---|---|
Category | Physical |
Power | 20 |
Accuracy | 100 |
PP | 20 (max. 32) |
Makes contact? | Yes |
Introduced | Generation 1 |
Machine/Record
Red/Blue Yellow |
TM20 |
---|
Effects
Rage deals damage, and if the user is hit by a direct attack - any time after Rage is first used but before a different move is used - the user's Attack is raised by one stage. The game will state the Pokémon's rage is building
rather than explicitly assert the stat increase. Stats can be raised to a maximum of +6 stages each.
The Attack increases will continue as long as Rage is the last move used, even if it misses, the user is incapacitated (paralyzed, sleeping, etc) or the player uses an item. The Attack increase activates for every blow of multi-hit moves such as DoubleSlap or Fury Swipes.
As an example, if a Pokémon uses Rage then the opponent hits the user in the same turn, the user's Attack increases. If the user moves last it will not increase that turn, but will in the next turn if the opponent hits the user again.
Changes
- In Generation 1, after Rage is selected it will continue to be used until the end of the battle or the user faints.
- In Generations 2-3, if the user is slower than the opponent, the Attack rise only occurs if Rage is selected in that turn - if a different move is selected (or an item used) and the Pokémon is hit before it uses the new move, its Attack does not increase.
Z-Move effects
When a Pokémon is holding Normalium Z and uses its Z-Power, Rage turns into Breakneck Blitz and has base power 100.
Move target
Targets a single adjacent Pokémon.
Other languages
English | Rage |
---|---|
Japanese | いかり (Ikari) |
German | Raserei |
French | Frénésie |
Italian | Ira |
Spanish | Furia |
Korean | 분노 |
Chinese (Simplified) | 愤怒 |
Chinese (Traditional) | 憤怒 |
Game descriptions
Gold/Silver Crystal |
Raises ATTACK if the user is hit. |
---|---|
Ruby/Sapphire Emerald |
Raises the user’s ATTACK every time it is hit. |
FireRed/LeafGreen | An attack that becomes stronger each time the user is hit in battle. |
Diamond/Pearl Platinum HeartGold/SoulSilver |
While this move is in use, it gains attack power each time the user is hit in battle. |
Black/White Black 2/White 2 |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
X/Y O.Ruby/A.Sapphire |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Sun/Moon Ultra Sun/Ultra Moon L.G. Pikachu/L.G. Eevee |
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle. |
Sword/Shield B.Diamond/S.Pearl |
This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Scarlet/Violet | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Learnt by level up
These Pokémon learn Rage at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.
#0115 / Normal
Level 22
#0160 / Water
Level 1
#0160 / Water
Level 8
#0553 / Ground · Dark
Level 1
Standard Mode
#0555 / Fire
Level 1
Standard Mode
#0555 / Fire
Level 9
#0626 / Normal
Level 6
#0772 / Normal
Level 5
Learnt upon evolution
Learnt by breeding
These Pokémon can learn Rage as an egg move. Their breeding groups are also shown for reference.
Learnt in previous generations only
These Pokémon can only learn Rage in previous games; check the respective Pokédex pages for full details.
#0004 / Fire
Gen 3 — Level up
#0005 / Fire
Gen 3 — Level up
#0012 / Bug · Flying
Gen 1 — TM
#0039 / Normal · Fairy
Gen 1 — TM
#0040 / Normal · Fairy
Gen 1 — TM
#0069 / Grass · Poison
Gen 1 — TM
#0070 / Grass · Poison
Gen 1 — TM
#0071 / Grass · Poison
Gen 1 — TM
#0073 / Water · Poison
Gen 1 — TM
#0083 / Normal · Flying
Gen 1 — TM
#0107 / Fighting
Gen 1 — TM
#0125 / Electric
Gen 1 — TM
#0142 / Rock · Flying
Gen 1 — TM