Rage (move)

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Move data

Type Normal
Category Physical
Power 20
Accuracy 100
PP 20  (max. 32)
Introduced Generation 1

Technical/Hidden Machine

Red/Blue
Yellow
TM20

Effects

Rage deals damage, and if the user is hit by a direct attack - any time after Rage is first used but before a different move is used - the user's Attack is raised by one stage. The game will state the Pokemon's rage is building rather than explicitly assert the stat increase. Stats can be raised to a maximum of +6 stages each.

The Attack increases will continue as long as Rage is the last move used, even if it misses, the user is incapacitated (paralyzed, sleeping, etc) or the player uses an item. The Attack increase activates for every blow of multi-hit moves such as DoubleSlap or Fury Swipes.

As an example, if a Pokemon uses Rage then the opponent hits the user in the same turn, the user's Attack increases. If the user moves last it will not increase that turn, but will in the next turn if the opponent hits the user again.

Changes

In Generation 1, after Rage is selected it will continue to be used until the end of the battle or the user faints.

In Generations 2-3, if the user is slower than the opponent, the Attack rise only occurs if Rage is selected in that turn - if a different move is selected (or an item used) and the Pokemon is hit before it uses the new move, its Attack does not increase.

Z-Move effects

When a Pokémon is holding Normalium Z and uses its Z-Power, Rage turns into Breakneck Blitz and has base power 100.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
Raises ATTACK if the user is hit.
Ruby/Sapphire
Emerald
Raises the user’s ATTACK every time it is hit.
FireRed/LeafGreen An attack that becomes stronger each time the user is hit in battle.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
While this move is in use, it gains attack power each time the user is hit in battle.
Black/White
Black 2/White 2
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
X/Y
O.Ruby/A.Sapphire
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
Sun/Moon As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.

Learnt by level up

These Pokémon learn Rage at the level specified. The numbers given are for Pokémon Sun & Moon and may vary in other games; check the respective Pokédex pages for details.

BeedrillBeedrill
#015 / Bug · Poison
Level 14
PrimeapePrimeape
#057 / Fighting
Level 1
DoduoDoduo
#084 / Normal · Flying
Level 8
DodrioDodrio
#085 / Normal · Flying
Level 1
DodrioDodrio
#085 / Normal · Flying
Level 8
OnixOnix
#095 / Rock · Ground
Level 13
CuboneCubone
#104 / Ground
Level 23
MarowakMarowak
#105 / Ground
Level 23
KangaskhanKangaskhan
#115 / Normal
Level 22
TaurosTauros
#128 / Normal
Level 5
TotodileTotodile
#158 / Water
Level 8
CroconawCroconaw
#159 / Water
Level 8
FeraligatrFeraligatr
#160 / Water
Level 1
FeraligatrFeraligatr
#160 / Water
Level 8
DunsparceDunsparce
#206 / Normal
Level 1
SteelixSteelix
#208 / Steel · Ground
Level 13
SnubbullSnubbull
#209 / Fairy
Level 31
GranbullGranbull
#210 / Fairy
Level 35
BeautiflyBeautifly
#267 / Bug · Flying
Level 37
CarvanhaCarvanha
#318 / Water · Dark
Level 4
SharpedoSharpedo
#319 / Water · Dark
Level 1
SharpedoSharpedo
#319 / Water · Dark
Level 4
BagonBagon
#371 / Dragon
Level 1
ShelgonShelgon
#372 / Dragon
Level 1
SalamenceSalamence
#373 / Dragon · Flying
Level 1
SandileSandile
#551 / Ground · Dark
Level 1
KrokorokKrokorok
#552 / Ground · Dark
Level 1
KrookodileKrookodile
#553 / Ground · Dark
Level 1
DarumakaDarumaka
#554 / Fire
Level 9
Darmanitan (Standard Mode)Darmanitan
Standard Mode
#555 / Fire
Level 1
Darmanitan (Standard Mode)Darmanitan
Standard Mode
#555 / Fire
Level 9
BouffalantBouffalant
#626 / Normal
Level 6
Type: NullType: Null
#772 / Normal
Level 5
SilvallySilvally
#773 / Normal
Level 5

Learnt by breeding

These Pokémon can learn Rage as an egg move. Their breeding groups are also shown for reference.

HoundourHoundour
#228 / Dark · Fire
Field
HoundoomHoundoom
#229 / Dark · Fire
Field
StantlerStantler
#234 / Normal
Field
TaillowTaillow
#276 / Normal · Flying
Flying
SwellowSwellow
#277 / Normal · Flying
Flying
SwabluSwablu
#333 / Normal · Flying
Dragon, Flying
AltariaAltaria
#334 / Dragon · Flying
Dragon, Flying
BlitzleBlitzle
#522 / Electric
Field
ZebstrikaZebstrika
#523 / Electric
Field
BasculinBasculin
#550 / Water
Water 2
BruxishBruxish
#779 / Water · Psychic
Water 2