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3 votes

Mine knows:

Sunny Day: Charges up Solarbeam, increases Speed with Chlorophyll, improves Synthesis.
Solarbeam: High power, STAB, high accuracy, charged by Sunny Day.
Synthesis: Increased healing with Sunny Day.
Sleep Powder: Puts the foe to Sleep, which helps in setting up Sunny Day.

Bellossom Learnset

edited by
Bellossom (M) @ Leftovers
Trait: Chlorophyll
EVs: 40 HP / 148 Def / 196 SAtk / 124 SDef
Bold Nature (+Def, -Atk)
- Giga Drain
- Stun Spore
- Hidden Power [Fire]
- Moonlight

7 Answers

3 votes

If you're lucky enough to get a bellossom with hidden power Rock, then it could cover most of its weaknesses. But I know how you are about Hp. so I would change sleep powder to stun spore or toxic. sleep powder isn't the most reliable move, and even if you do land it, the for will just switch out. The sleep clause would make that problematic. But that's just me, I like the extra 10% with toxic.

3 votes

Physical Bellossom

Nature: Jolly
Ability: Chlorophyll
Item: Leftovers
EVs: 252 Attack, 252 Speed, 6 Def


1 Swords-dance gives you Great attack and it is easy to set up most of the time thanks to Bellossom's Bulk. Drain-punch is for coverage and recovery. Leaf-blade is for STAB. Nature-power becomes Earthquake in PO/Wi-fi, Sunny-day would be there if you don't have Sun-support.

RE-EDIT: With new information released about B/W2 there is a move tutor for Drain-punch so this set is possible!!!!!

edited by
Haha, Wow! This is the exact same moveset that I use for my Bellosom.
Cool! i llike
Glad you like it :)
2 votes

Bellossom @ Wise Glasses
Trait: Chlorophyll
EVs: 252 SAtk / 129 SDef / 129 HP
Modest Nature (+SAtk, -Atk)
- Energy Ball/Giga Drain
- Dazzling Gleam
- Sleep Powder/Stun Spore
- Sludge Bomb

Pretty much the standard set with a few improvisations. With the new Fairy type, and Bellossom able to learn one of the more powerful Fairy moves, it is able to wreak havoc on some Dragon/Fighting types that think they can just come in and set up. Energy Ball or Giga Drain, both are equally as good. Energy Ball for the power or Giga Drain for health recovery. Sleep Powder or Stun Spore is pretty much a given - although I'd suggest running Stun Spore because it lasts for the whole battle and Bellossom's speed stat isn't the greatest. Sludge Bomb is pretty good against fellow Grass types, and with a high chance to poison it's an all round good move. Not to mention the 30% boost it gets to all its Special Attacks from the Wise Glasses.

Bellossom @ Leftovers
Trait: Chlorophyll
EVs: 252 HP / 252 SDef / 4 Def
Calm Nature (+SDef, -Atk)
- Venoshock
- Toxic
- Infestation
- Synthesis/Moonlight

This is one of my favourite Bellossom sets for Gen VI. This thing can tank Special Attacks like there's no tomorrow, and is a great staller as well. Infestation traps your opponent - so that Blissey can't switch out and get Natural Cure, and that Slowbro can't get its Regenerator - as well as dealing residual damage each turn. Next is Toxic, which does increasing residual damage that piles up for the four to five turns that Infestation is active. Since the foe is poisoned, Venoshock raises to 130 base power. Synthesis or Moonlight allows you to keep Bellossom alive longer, although I'd recommend Moonlight in case your opponent decides to use Rain Dance.

Bellossom @ Life Orb
Trait: Chlorophyll
EVs: 252 Atk / 129 Def / 129 SDef
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Petal Blizzard/Leaf Blade
- Sleep Powder/Stun Spore
- Drain Punch

P.O.B.: (P)hysical (O)rientated (B)ellossom. Swords Dance give amazing power to its Physical Attacks. Petal BLizzard or Leaf Blade are equally as good, both have the same power except Leaf Blade has a higher chance of a Critical Hit. Sleep Powder is a pretty good move, but - as stated previously - can be substituted with Stun Spore to just be that much more annoying. Finally, Drain Punch does damage and recovers health at the same time; pretty much a Physical Giga Drain.

There's nothing wrong with the sets themselves here, but do you mind making multiple answers--one per moveset? Having multiple movesets in one post was more from the older days on the site, but we're trying to get them to be one set per post now.
Oh sure, sorry. I didn't think there was anything wrong with it but now I know for next time, thanks.
1 vote

Gen V

Bellossom (M) @ Life Orb

Trait: Chlorophyll

EVs: 196 SAtk / 252 SDef / 60 Spd

Modest Nature (+SAtk, -Atk)

  • Giga Drain
  • Hidden Power [Fire]
  • Synthesis
  • Sleep Powder
0 votes

Bellossom @ Heat Rock
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Ability: Chlorophyll
EVs: 252 Spd / 252 HP / 4 SAtk
Timid Nature
- Sunny Day
- Grassy Terrain
- SolarBeam
- Substitute

0 votes

Bellosom @ Leftovers / Focus Sash
Ability: Healer
EV's: 252 Speed, 252 HP, 4 Sp. Atk
Nature: Lonely (+Atk -Defense)

  • Toxic (Using it for Venoshock)

  • Moonlight (Stacks well with Leftovers, heals up bellossom if holding focus sash.)

  • Venoshock (If Toxic used, double the power.)

  • Energy Ball (STAB.)

0 votes

Bellossom (F) - @FocusSash
Trait: Healer / Chlorophyll
Nature: Bold / Timid
EV: 252 Spd / 252 Def / 6 HP
- Quiver Dance
- Giga Drain
- Hidden Power (Ground)
- Dazzling Dreams