Poke-body? Poke-power? What are those? :P
I ask this because the bodies/powers have been replaced by what is simple known as "ability".
> Poke-bodies are always in motion, like the body itself. So if an body prevented all other bodies/powers from occurring, you wouldn't have to select it, it would always be there.
> These you do have to select. Like, for example: if you have to flip a coin, and you get heads, you get to draw a card. That would be a poke-power cause you can choose to use it. But it doesn't always have to be played, but they are usually pretty helpful.
> These were just broken in, come the release of Black and White TCG set. Basically they can work as with Poke-Bodies or Poke-Powers. Like Dynomoter is more of a Poke-Power, but it is an Ability while Magic Room is more like a Poke-Body, yet its an ability.
So basically its a combo of the two so its easier to keep track of.
Now, how do they work?
Poke-Bodies, Poke-Powers, and Abilities really shape the battle. Magic room prevents the use of item cards, but the ability is numbed due to Muk's ability (which I forgot, sorry. :( ).
You can select to use things like Dynomoter during your turn as many times as you want, but things like Royal Heal can only be used during in-between turns. Some abilities can be used more then once, like Emboars Inferno Fandango can be used multiple times. Some things come into play when they are used to evolve a Pokemon, like Shifty's ability, but can only be used once, unless you de-evolutionize it.
Other times, when a Pokemon has a status-condition effecting ability (IE: If the defending Pokemon is Poisoned, put 2 damage counters on top of it instead of 1). These things are always in play.
Well.... I think that pretty much sums it up.
Ben was here :P