-- Up to date as of Gen 9 --
This answer assumes "minor" and "major" status conditions are separated by volatility: minor = volatile; major = non-volatile.
According to Bulbapedia, here are all the types of volatile status, sorted into categories:
- Regular:
- Ability change
- Ability suppression
- Type change
- Mimic
- Substitute
- Transformed
- Illusion
- Damaging:
- Bound
- Curse
- Nightmare
- Perish Song
- Seeded
- Salt Cure
- Splinters
- Effectiveness:
- Autotomize
- Identified
- Minimize
- Tar Shot
- Groundedness:
- Grounded
- Magnetic Levitation
- Telekinesis
- Healing:
- Next Turn:
- Laser Focus
- Taking aim
- Drowsy
- Priming:
- Charged
- Stockpile count
- Defense Curl
- Primed
- Prevention:
- Can't escape
- Disable
- Embargo
- Heal Block
- Imprison
- Taunt
- Throat Chop
- Torment
- Confusion
- Infatuation
- Stats:
- Getting pumped
- Guard Split
- Power Split
- Speed Swap
- Power Trick
- Power Boost
- Power Drop
- Guard Boost
- Guard Drop
- Critical Hit Boost
- Obscured
- Forced move:
- Choice lock
- Encore
- Rampage
- Rolling
- Making an uproar
- Fixated
- Multi-turn Move:
- Bide
- Recharging
- Charging turn
- Semi-invulnerable turn
- Trasient:
- Flinch
- Bracing
- Center of attention
- Magic Coat
- Might
Source: Status Condition - Bulbapedia
Hope I helped! For more information, such as what causes the Status or what the effects are, check the source!