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This thing has EXTREME stall capabilities.
How do I counter it?
My team:
Diggersby (Physical)
Greninja (Special)
Infernape (Physical)
Noivern (Special [Life Orb Modest no Draco Meteor])
Aegislash (Physical)
Blastoise (Special)
Also explain what a check is please

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Run extrasensory on Greninja.
Gets rid of Keldeo too ;I!
252 SpA Life Orb Protean Greninja Extrasensory vs. 252 HP / 0 SpD Weezing: 390-460 (116.7 - 137.7%) -- guaranteed OHKO

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Also
252 SpA Choice Specs Noivern Draco Meteor vs. 252 HP / 0 SpD Weezing: 348-411 (104.1 - 123%) -- guaranteed OHKO
252+ SpA Mega Blastoise Scald vs. 252 HP / 0 SpD Weezing: 198-234 (59.2 - 70%) -- guaranteed 2HKO after Black Sludge recovery
252+ SpA Mega Launcher Mega Blastoise Water Pulse vs. 252 HP / 0 SpD Weezing: 222-262 (66.4 - 78.4%) -- guaranteed 2HKO after Black Sludge recovery


You special attackers work fine ;I. And if they're specially defensive, they still normally 2HKO ;I
Why is that a comment?
Sempi is never gonna change!!
Ok 2 hous and this does not have an answer. -.-
Excadrill.
I hope you mean that as a joke.
Nope. Exca is a decent check. Mold Breaker negates Levitate, and has a 50% chance to OHKO with LO EQ against max def Weezing.
If it's the common a CS set, then it's a 2HKO, which means you'll have a burned Excadrill by the end of the turn. Life Orb has a 50% chance, yes, so I can see where you're coming from, but it is a bit risky. If Weezing survives then you can still take it out, but for the cost of a crippled Excadrill.
Idk how common CS Exca is, I barely saw it when I used to play.
Anyway, if you keep a CS Exca on Weezing thinking that it can OHKO, it's kinda your fault lol. Even then, CS Exca deals a good 70% from memory, so you don't need too much prior damage to take Weezing down. A half decent hit gives you enough to KO it later

1 Answer

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Best answer

Any decent Special Attacker will do. Weezing users with common sense won't stay in on any of your Special Attackers, because they all land a 2HKO, at the very least.
If you want specific counters though, here are a few.

Edit: In response to your edit. In Pokémon, the definition of a check is:
> Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.

A counter:
> Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.


Counters

Heatran Heatran

The main offensive moves Weezing uses are Sludge Bomb and Flamethrower, so Weezing can't touch Heatran. You can set up a Substitute, and if for some reason he stays in blast it with a powerful STAB move.


Lati@s Latios Latias

Resists Flamethrower, and Latios lands a 2HKO with Psyshock, and a OHKO with Life Orb Draco Meteor:

252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 0 SpD Weezing: 370-437 (110.7 - 130.8%) -- guaranteed OHKO


GothitelleGothitelle

Trap Weezing with Shadow Tag, then take him out with STAB Psychic. You can run fully Specially Defensive to counter Weezing specifically.


Checks

GreninjaGreninja

You can run Extrasensory, but most of the time they will switch out in fear of powerful Protean moves.


AlakazamAlakazam

Terrible Defenses, so it can't switch in safely on Sludge Bombs, but if it gets a free switch then Weezing is done for if it doesn't switch out.


ChandelureChandelure

It doesn't appreciate Sludge Bombs, but switch in on Flamethrower or Will-O-Wisp and spam Fire Blasts.


Those are just a few examples, you don't need to use them really, your Special Attackers will do, but you did ask for counters.

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Excadrill? Mold Breaker Excadrill with EQ can 2HKO, OHKO after SD boost; Weezing can barely touch it with Fire Blast and 70% accuracy is not the greatest. At least a check..