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This thread is for Galarian Weezing. For Kantonian Weezing, please go here.

If you have a good competitive moveset for Galarian Weezing, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Galarian Weezing Pokedex and learnset for reference.

Galarian Weezing sprite

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7 Answers

1 vote

Weezing-G @ Assault Vest
Ability: Misty Surge
EVs: 252 HP, 252 SpAtk, 4 SpDef
Nature: Modest
IVs: 0 Atk
- Sludge Bomb
- Strange Steam
- Fire Blast
- Thunderbolt

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0 votes

Weezing-Galar @ Black Sludge
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Pain Split
- Defog
- Strange Steam

I like this Pokemon as a defog user. Galarian Weezing is has 3 great abilities (Levitate, Neutralizing Gas, and Misty Surge) and you can easily go with any one depending in what you want/what your team needs but I personally prefer Levitate since it gives you an immunity to one of its weaknesses. Galarian Weezing has great defense so max HP and Defense EVs along with a Bold nature allow you to take advantage of that and make it a solid physical tank. Black Sludge allows you to recover HP every turn. Will-O-Wisp does chip damage every turn and halves the other Pokemon's physical attack making Galarian Weezing an even bigger nightmare for physical attackers. Pain Split does damage and and allows Weezing to recover HP. Defog is for removing hazards for your team. Strange Steam is a nice STAB option that lets you do some extra damage.

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I think you should put 0 IVs in attack, other then that, good set!
0 votes

Weezing-G @ Choice Specs
Ability: Neutralizing Gas
EVs: 252 HP, 4 Def, 252 SpAtk
Nature: Modest
- Sludge Wave
- Strange Steam
- Fire Blast
- Thunderbolt

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0 votes

Weezing-Galar @ Focus Sash / Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Memento / Destiny Bond / Aromatherapy
- Sludge Wave
- Strange Steam

Toxic Spike setter, then your choice of Memento to help set up sweepers, Destiny Bond if you're faster than your opponent, or Aromatherapy for status support later in the battle. Then the two STAB moves finish the set.

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Probably should put black sludge instead of leftovers because of trick/switcheroo pokemon
0 votes

Weezing-Galar @ Choice Specs / Life Orb
Ability: Misty Surge
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Misty Explosion
- Sludge Wave
- Flamethrower
- Thunderbolt / Strange Steam

New DLC Move. Galarian Weezing has the perk of being able to summon Misty Terrain by itself and learn Misty Explosion. Sludge Wave is secondary STAB. Flamethrower is steel coverage. Thunderbolt is more coverage, but Strange Steam can be used for STAB without the self KO.

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0 votes

Gen 8 RU/UU


Weezing-Galar @ Black Sludge / Rocky Helmet
Ability: Levitate / Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature

  • Strange Steam
  • Toxic Spikes
  • Flamethrower
  • Pain Split

Strange Steam is STAB and can confuse. Toxic Spikes to poison switch-ins. Flamethrower gets rid of Steel types who can hurt it and are not affected by T-Spikes. Pain Split is recovery and chips the enemy.

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0 votes

Weezing-Galar @ Rocky Helmet / Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
Bold Nature
- Strange Steam / Clear Smog
- Will-O-Wisp / Corrosive Gas
- Aromatherapy
- Defog

Supporter. Clear Entry Hazards with Defog and Heal Statuses from your Team with Aromatherapy. Will-O-Wisp can cripple Physical Attackers or Corrosive Gas can remove the other Team's Items. Strange Steam is if you want a form of okay Damage while Clear Smog can remove Stat changes. Use Rocky Helmet to further punish Physical Attackers or Black Sludge to live longer.

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