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If you have a good competitive moveset for Galarian Slowbro, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Galarian Slowbro Pokédex and learnset for reference.

Sprite

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at long, last its here
is no one going to run quick claw + quick draw slowbro or is that only a meme strategy?
there are so many better held items than quick claw
okay so it's only going in the books as the memed strategy like endeavour + quick attack
Endeavor+quick attack is different because it is actually good. Quick claw SUCKS when you can have some other item, say, a life orb for instance

14 Answers

2 votes

Galarian [email protected] Specs
Ability:Quick Draw
Nature:Modest
EVs:252 Sp.Attack 252 HP 4 Sp.Defense
•Shell Side Arm:Strong STAB
•Psychic:Strong STAB
•Surf:Nice coverage, specifically for ground
•Shadow Ball:Nice Coverage, specifically for ghost
His ability allows him to occasionally move first, which helps him cope with low speed. Nice STAB moves and nice attacking stats and defenses

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2 votes

Belly drummer
Galarian [email protected] berry
EVs: 252atk/252hp/4 sp.def
Ability: quick draw
Adamant nature
Moves:
- belly drum
Duh....
-Zen headbutt
STAB
- shell side arm
STAB
- drain punch/ice punch/liquidation/razor shell/earthquake/slack off
Coverage or healing

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edited by
1 vote

Slowbro-Galar @ Choice Specs
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Trick
- Shell Side Arm
- Psychic
- Surf

This is fun to use. Choice Specs boost your Special Attack. Regenerator allows you to regain health when you switch out, which pairs perfectly with the Choice Specs. The EVs allow it to have bulk and make it hit pretty hard. Modest raises Special Attack and lowers Attack, which you don’t need. Trick is where this set gets interesting. You can either keep your Specs for the added power, but if you see Leftovers/Black Sludge, you can Trick your Choice Specs to them, and since those are more Defensive items, I don’t think your opponent would be happy about Choice Specs on their wall. Shell Side Arm is STAB that allows you to always hit for maximum damage since it changes from Special to Physical depending on what would do more damage (though I doubt it’s going to be physical very often). Psychic is STAB, and I used it over Psyshock since you can just use Shell Side Arm against Special Walls. Surf covers Ground types.

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I love your explanation!
Thank you! :)
0 votes

Slowbro-Galar @ Life Orb
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Shell Side Arm
- Psychic
- Flamethrower

Trick Room to fix low speed, because relying on Quick Draw is unreliable. Shell Side Arm for poison STAB. Psychic for STAB, and Flamethrower for steel types. Regenerator can help recover some Life Orb damage.

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Oh ok didn’t see that anywhere else......
0 votes

Slowbro-Galar (M) @ King’s Rock
EVs: 100 HP / 150 Def / 110 SpA / 150 SpD
Ability: Quick Draw
Modest Nature
- Shell Side Arm
- Psychic
- Shadow Ball
- Ice Beam

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Awkward Ev spread. Btw evs is counted in 4s so u are wasting one stat point with this spread
0 votes

Slowbro-Galar
Ability: Regenerator
Item: Black Sludge
EVs: 252 SPA, 200 HP, 28 SPD, 28 Def
Nature: Modest
Moves:
Shell Side Arm
Psychic/Psychock
Ice Beam
Shadow Ball/Focus Blast

Stab, the rest is coverage

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0 votes

Slowbro-Galar @ Quick Claw
Ability: Quick Draw
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Shell Side Arm
- Shadow Ball
- Psychic
- Scald
Quick Claw + Quick Draw almost = always move first, Shadow ball has good power and cover ghost type weakness, Shell side arm is strong also, has 20% poison opponent chance with 100% perfect acc.
Scald is for cover ground type weakness and also has a chance to burn opponent, and Psychic is its Psychic type stab move.
Other Good Options:
-Focus Blast: High Power and covers dark type weakness
-Flamethower: Best fire type move ever
-Calm Mind / Nasty Plot / Curse: Boost stat

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I don't think quick claw is worth it. It only adds 6%. That means quick draw 30%become 36%.

there are so many better held items than quick claw
commented 10 hours ago by NebbyY
yeah maybe choice specs because he has special moves?
0 votes

Slowbro-Galar @ Choice Band
Ability: Regenerator
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Zen Headbutt
- Avalanche
- Shell Side Arm
- Drain Punch
Explanation: Choice Band gives power to the move you use. Zen Headbutt is STAB. Avalanche is double the power since Galarian Slowbro has low speed, and can take care of Ground Types. Shell Side Arm is another STAB move. Drain Punch is for Steel Types.

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0 votes

Thought I might post something different so...

Slowbro-Galar @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 204 Def / 52 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Shell Side Arm
- Flamethrower

I feel like it could be a great Calm Mind user due to its great Special Attack and lackluster Special Defense. Black Sludge is for healing Substitute recoil. Regenerator is if you need to switch out. I wouldn’t use Quick Draw because setting up Substitute after your opponent attacks is usually better so you can ensure that you’ll get a free turn behind it. 252 HP is for both physical and special bulk, 204 Defense gives it more physical bulk, which is better with Calm Mind than Special Defense investment. 52 Special Attack is just for a bit more power. Bold lowers Attack and raises Defense, which is good since you don’t want Shell Side Arm to be physical and you want to take minimal damage from Confusion/Foul Play. Calm Mind is for boosting your Special Attack and Special Defense. Substitute is for a free turn of using Calm Mind. Shell Side Arm is STAB. Flamethrower hits Steel types.

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0 votes

not for the faint of heart

Slowbro-Galar @ Black Sludge
Ability: Quick Draw
EVs: 252 HP / 48 Def / 208 SpD
Calm Nature
IVs: 0 Atk
- Iron Defense
- Calm Mind
- Slack Off
- Stored Power

Iron Defense + Calm Mind to set up. Slack Off to recover HP. Stored Power to unleash all those stat boosts on to non dark types. Quick Draw can help get off boosts easier and faster.

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0 votes

Slowbro-Galar @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Whirlpool
- Yawn
- Shell Side Arm
- Flamethrower

Whirlpool to trap the opponent, Yawn to make them fall asleep, and two attacking moves to weaken the opponent as much as possible. Regenerator + Black Sludge can possibly make this usable multiple times.

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I totally forgot Black Sludge existed, LOL
I mean I don't think Leftovers/Black Sludge make a recovery difference haha, it's only if you want to trick a Black Sludge to the opposing mon
0 votes

Slowbro-Galar @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Future Sight
- Shell Side Arm
- Fire Blast
- Grass Knot / Ice Beam

Future Sight is a strong move that adds a layer of pressure to the opponent to make sure they get in the right Pokemon to take the Future Sight, and if they forget about it, it can potentially catch a surprise KO. Shell Side Arm is standard Galarian Slowbro stuff. Fire Blast is strong steel coverage. Grass Knot can be used to chip the bulky waters, but Ice Beam can be used for Ground types.

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0 votes

Galarian [email protected]
Ability:Regenerator
Nature:Sassy
EVs:252 HP 252 Defense 4 Sp.Defense
•Amnesia:To raise Sp.Defense
•Slack Off:For healing
•Psychic:STAB
•Drain Punch:Heals, covers dark and steel that are immune and resistant to psychic

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0 votes

G-slowbro gets a few options. I’ve been using

Modest, 252HP, 252SpA, Quick draw Quick claw

Expanding Force

Shell Side Arm

Nasty Plot

Slack Off

But that’s because I’m using Porygon to set trick room, so if you want to use as a trick room setter you could remove slack off and go min speed. I’m still not sold on the quick draw + quick claw combo, so it may be better to do life orb/berry/black sludge for the item.

You can also add a third move for coverage. Shadow ball, flamethrower/fire blast, hydro pump, ice beam/blizzard, and focus blast all seem viable depending on the rest of your team

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Nature?
It says modest.