PokéBase - Pokémon Q&A
0 votes
3,764 views

If you have a good competitive moveset for Galarian Slowking, post an answer below and upvote the best ones. Movesets for Galarian Slowpoke should be shared on the Galarian Slowbro thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Galarian Slowking Pokédex and learnset for reference.

Galarian Slowking sprite

by
edited by
likely tier: hard to say. Poison-Psychic is a pretty good defensive typing, Eerie Spell is amazing...However, too slow, too physically frail. I'd say it'll end up in UU because Garchomp and Excadrill are going to give it some serious trouble. However, in VGC I can see it being very popular

7 Answers

1 vote

Galarian [email protected] Sludge
Ability:Curious Medicine
Nature:Quiet
EVs:252 HP/252 SpA/4 SpD
•Trick Room
•Eerie Spell
•Sludge Bomb
•Flamethrower
Trick Room setter. Curious Medicine is intresting, can let you switch in on something that relies on its boosts. Eerie Spell is very annoying for moves like Stone Edge with low PP. Sludge Bomb is STAB. Flamethrower is coverage

by
edited by
Curious medicine negates allies stat boosts
It’s not always used in doubles, and it can reset their stat drops as well
Stat drops are less common than stat boosts, so I don't think it is that good.
It’s not meant to be used in doubles anyways lol
Lol. So Regenerator then?
0 votes

Slowking-Galar @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Flamethrower / Fire Blast
- Stored Power
- Slack Off

Use Calm Mind a few times, then open up with Stored Power. Slack Off and Black Sludge attempt to heal off any damage you may sustain during setup, and Flamethrower / Fire Blast counter Steel types.

by
0 votes

Slowking-Galar @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def /sp def/ 4 SpA
Bold/Calm Nature
IVs: 0 Atk
- Slack Off
- Eerie Spell
- Sludge Wave
- Calm Mind
Very bulky with regenerator, sadly it doesn't get toxic. It can get some what pp stall with eerie spell, heal with slack off, and possibly setup with calm mind. It works just as well if you have a
Calm Nature and sp def evs, for a special tank.

by
0 votes

Slowking-Galar @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Eerie Spell
- Calm Mind
- Slack Off

Scald has a chance to burn, which can cripple physical sweepers. Eerie Spell is STAB and can annoy opponents that use a low PP move, especially if they use a Choice Item. Calm Mind Boosts Special Attack and Special Defense. Slack Off is for healing.

by
Any reason to give it scald over STAB sludge bomb?
Scald is for the burn chance.
0 votes

Slowking-Galar @ Toxic Orb
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Protect
- Eerie Spell
- Hex

Because Galarian Slowing can't learn Toxic, the only way for it to badly poison an opponent is to Trick Toxic Orb onto the opponent. Protect is for stalling when your opponent gets poisoned. Eerie Spell is to basically PP stall the opponent. Hex gets double power when your opponent is poisoned. If you want to to poison more than one Pokemon, you would have to use Trick to get the Toxic Orb back before the opponent faints.

by
0 votes

Slowking-Galar @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Slack Off
- sludge bomb
- Eerie Spell
- Trick Room/ice beam /flamethrower / scald/shadow ball
Minimum speed if trick room

by
0 votes

Slowking-Galar @ Choice Specs
Nature: Modest
Ability: Regenerator
EVs: 148 HP / 252 SpA / 108 SpD
-Eerie Spell
-Ice Beam
-Flamethrower
-Sludge Wave/Scald/Shadow Ball

Bulky Specs. Eerie Spell is STAB and drains PP. All the other moves are coverage. I recommend keeping Sludge Wave as your last move, but Scald is great coverage (Has a chance to burn, too) and Shadow Ball covers it's Ghost weakness.

by