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3 votes
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If you have a good competitive moveset for Galarian Articuno, post an answer below and upvote the best ones.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Galarian Articuno Pokédex and learnset for reference.

Galarian Articuno sprite

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"Avoid duplicate answers"

afraid that's going to be hard with the new legends' movepools being so atrocious

9 Answers

3 votes

VGC 2021 Competitive Abuser

Articuno-Galar @ Weakness Policy
Ability: Competitive
Nature: Modest
EV Spread: 252 HP/252 SpA/4 SpD
- Psychic
- Air Slash
- Shadow Ball
- Agility/Ancient Power/Recover

One of the most dedicated anti-Intimidate options, this thing is a monster in doubles. This set is partly ripped from another video but with my own modifications. Since Landorus-T and Incineroar are everywhere in doubles, this thing will enjoy eating up pointless Attack drops. Dynamax on the first turn to live almost any hit and maybe get WP up and running. Use Max Airstreams to gain speed control and Max Mindstorm to give you Psychic Terrains, nullifying any use of Whimsicott and boosting your Psychics in return. Shadow Ball hits Ghost types well, but apart from that it's just another coverage move. Agility raises your speed and makes up for the lack of speed EVs. Alternatively, you can run Ancient Power for even more coverage, or even Recover to increase your longevity.

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edited by
Only regular Articuno can learn Weather Ball.  Its Galarian forme cannot.
Noted and edited, thank you!
2 votes

Articuno-Galar @ Leftovers / Choice Specs / Life Orb
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freezing Glare / Psyshock
- Hurricane / Air Slash
- Shadow Ball
- U-turn

My favourite Galarian Bird. Freezing Glare and Psyshock are STAB. Freezing Glare hits specially, while Psyshock helps against special walls like Chansey. Hurricane is STAB, but it can be replaced with Air Slash for a more reliable move. Shadow Ball is coverage, and U-turn makes Articuno-G a nice pivot. Leftovers give it some staying power. Choice Specs and Life Orb further boost its offensive capabilities.

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edited by
Maybe choice specs too? For more power.
Good idea, edited.
2 votes

Doubles Set
Articuno
Articuno-Galar @ Throat Spray
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Hyper Voice
- Tailwind
- Protect

This is meant for Doubles in Psychic Terrain. Expanding Force is STAB and hits both Pokémon. Hyper Voice also hits both Pokémon and activates Throat Spray. Tailwind is to provide speed support to your team. Protect is to protect yourself since this set is meant for doubles.

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1 vote

Dual Screens
[email protected]
Articuno
Ability:Competitive
Nature:Bold
EVs:252 HP/252 SpD/4 Def
•Reflect
•Light Screen
•Freezing Glare
•Air Slash/Hurricane

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edited by
1 vote

Stored Power

Articuno-Galar @ Leftovers / Flame Orb
Ability: Competitive
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Agility
- Calm Mind
- Recover
- Stored Power

The best part of this being a Stored Power set is that if your stats are lowered, you get a Competitive boost. Leftovers is used for recovery, while Flame Orb can be used to avoid getting paralyzed or poisoned.

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I like this set. I did something like this with my Hatterene once. Would Wise Glasses / Twisted Spoon also work for this set?
1 vote

Future Sight
Gen 8 NU

Articuno-Galar @ Heavy-Duty Boots
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Future Sight
- Hurricane
- Recover
- U-turn

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0 votes

[email protected] Life Orb
Competitive Ability
252 SpA/252 Spd/4 SpD
Timid Nature
-Freezing Glare
-Hurricane/Air Slash
-Shadow Ball/Ancient Power
-Recover/Ancient Power
This is meant to take full advantage of that 125 SpA. Freezing Glare is STAB along with Hurricane or Air Slash. Shadow Ball is coverage. Ancient Power can be used if you want to dance with RNG. Recovery is to let Articuno last longer.

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0 votes

Articuno @ Choice Specs / Life Orb
Ability: Competititve
Nature: Timid / Modest
EVs: 252 SpA / 252 Spe / 4 Def

  • Freezing Glare
  • Hurricane / Air Slash
  • Recover (if Life Orb) / Ancient Power
  • Shadow Ball

Freezing Glare is STAB and has a small freeze chance. Hurricane is stronger than Air Slash, but AS is more accurate and has a solid flinch rate to boot, while Hurricane has a 30% confusion chance. Recover is used on Life Orb sets to heal off damage from stuff like Stealth Rocks and most importantly, Life Orb recoil, while Ancient Power is coverage for Ice types. Shadow Ball is used to hit Ghost types SE.

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edited by
U-turn I guess is okay as a filler option on Choice Specs, but otherwise the ability to pivot really isn't all that notable for offensive variants of Articuno.  Particularly since it could easily not be worth taking Life Orb recoil and/or Stealth Rocks, and the paltry damage it deals is not likely to be significant or help put its checks into KO range.  And since we're not trying to Slow-Pivot here, it would make more sense to run something like Calm Mind or four attacks in the last slot to minimize the need to switch to begin with.   Switching out yourself when you predict a switch accomplishes the same thing as pivoting with U-turn.  So all-in-all, U-turn is not that great here.
0 votes

Galarian Articuno @ Throat Spray
Role: Sweeper
Ability: Competitive
EVs: 252 Special Attack / 252 Speed / 4 HP
Nature: Modest
IVs: 0 Attack
- Freezing Glare
- Air Slash
- Hyper Voice
- Agility

Explanation: This is a very good Special Attacker. Hits hard with powerful moves and can be used in many different ways. Use Agility to get your Speed up and then use Hyper Voice for Throat Spray activation. Freezing Glare and Air Slash for STAB (Hurricane is too risky) and Modest Nature for more damage.

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