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5 votes
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If you have a good competitive moveset for Articuno, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Articuno Pokédex and learnset for reference.

Sprite

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20 Answers

2 votes

With abomasnow support and dw ability I have found that this is amazing

Articuno
Ability: Snow cloak
Nature: Modest
EVs: 252 S. attack, 128 def, 128 S.def

Blizzard: With snow warning support KABAM!
Tailwind: Now your bulky and fast
Roost: Never Dies!
Ancient power/HP(ground/fighting/fire): A weak boosting move or a decent powered coverage move

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A spread of that splits between both defenses is inefficient in comparison to just investing in HP.
2 votes


Item: Leftovers
Ability: Snow-cloak
Nature: Bold/Impish
EVs: 100 Speed, 200 Defense, 200 S.Defense, 10 Hp
Toxic
Protect
Roost
Blizzard or Fly

Here is a great staller with Hail support. First you inflict Toxic poison on them then you use Protect this causes them to lose HP from both Bad poison AND Hail at the same time. Roost heals you and gets rid of your 4x Rock weakness for that turn and there are only a few rock types that with some kind of support or Scarf can out speed you and hit you before you use it(Terrakion, Aerodactyl, Archeops) but even then Stone-edge is pretty inaccurate especially with Snow-cloak. Blizzard is STAB and has 100% acc in Hail or you can use Fly for STAB and stalling at the same time.

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2 votes

Rain sweeper:

Articuno @ Life Orb

Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)

  • Ice Beam
  • Hurricane
  • Water Pulse
  • Roost
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2 votes

Gen V
Gen V Articuno
Articuno @Life Orb/Weakness Policy(Gen VI)
Modest nature.
252 Hp, 252 Sp At, 6 Sp def

  • Ice Beam
  • Hurricane
  • Roost
  • Agility

Articuno's type is good offensively, and while some would want a coverage move, Articuno can manage since Ice/Flying cover each other decently, and Roost is just too good to pass up. With something as bulky as Articuno, that is. But, Articuno's defensive type is quite poor, and while its good offensively, its base Special Attack is average at best, and base 85 Speed leaves even more to be desired. A moveset with Agility lets it pump all its EVs into its bulk and fully maximize its Special Attack with a Modest Nature, thereby softening up its offensive flaw and capitalizing on its bulk. This set does really well as a Special Tank because of its sheer raw stats and access to Roost, as most Special Attackers are unable to 2HKO it without a super effective move; without it Articuno can just tank them to death at its pleasure. Agility is great in general since it gives a good feel and sweeping potential and makes its weakness a lot more manageable (Your opponent has to eat one of your STABs before they can hurt you!).

Life Orb is good for Gen V, but the Nerf to Special Attacks in Gen VI makes it even harder for Articuno to get by with 95 Base Sp. Attack, and while it also means Articuno can take Special hits better that ever could, it's fair to say that the transition was more of a Nerf than a buff. However, Weakness Policy is an interesting item for this set since it boosts its Sp. Attack through the roof, well beyond Gen V Life Orb(+No Recoil), and Articuno can easily use Roost to lure enemies and take a Super-effective Attack such as Fire Blast or (non-Stab)Stone Edge, although it's a rather gimmicky item as a whole. Electric-Type moves are extremely easy to handle since even a life orb Thunderus stands no chance at OHKOing with thunderbolt, and Articuno can outspeed with Agility and Roost back its HP to decent levels. Maybe not on Thunderus, but there are quite many Pokemon that are weaker than Thunderus.

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1 vote

Articuno @ Leftovers

Role: Tank
Trait: Pressure
EVs: 228 HP / 240 Def / 40 SDef
Adamant Nature (+Atk, -SAtk)
- Avalanche
- Fly
- Toxic
- Roost

Avalanche and it's negative priority and " If you've been hit it'll do more damage " style really appeals to me. Fly is for stalling out.. Toxic! Which Toxic is for doing damage and supports the Fly turn wait. Roost keeps you alive.

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Where does it tell you that Articuno learns Avalanche?
It learns Avalanche from a TM in Gen 4. You need to transfer it over.
1 vote

Rain Support Articuno

Articuno @ Waterium Z
Ability: Pressure
EVs: 252 SpA / 252 Spd / 4 HP
Nature: Modest (+SpA, -Atk)

  • Hurricane
  • Freeze-Dry
  • Rain Dance
  • Water Pulse

Explanation: Time for some Z-Rain Dance shenanigans. Hurricane is power and STAB and it gets a 100% accuracy boost in the Rain. Freeze-Dry is STAB and hits Water types super effectively. Rain Dance is to power up Water type moves and to power down Fire type moves and when you turn Rain Dance into Z-Rain Dance, it raises Articuno's speed by one stage. Water Pulse is Fire and Rock type coverage, with a chance to confuse the foe.

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1 vote

Articuno @ Heavy-Duty Boots/Weakness Policy
Ability: Snow Cloak
Shiny: Yes
EVs: 4 SpD / 252 SpA / 252 Spe
Modest Nature
- Freeze-Dry/Ice Beam
- Roost/Tailwind(for doubles)
- U-turn
- Hurricane
Freeze-dry might not be as strong as Ice Beam but it has better coverage that Articuno desperately needs, with lots of common weaknesses, Roost can heal up Articuno to help deal more damage and let it last longer, while Tailwind can easily make Articuno the fastest Pokemon on the field, which helps, U-turn can help you trap your oppoment into using a move that is not very effective, Hurricane have STAB and confuses oppoments.
Recommended teammates:
Alolan Ninetales(to set Hail)
Decidueye(Good coverage against Rock types)


Articuno-Galar @ Choice Specs/Heavy-duty boots
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Freezing Glare
- Hurricane/Air Slash
- Shadow Ball
- U-turn
Freezing Glare can be spammed with STAB, Competitive, and Choice Specs on Pokemon that aren't Dark types, Hurricane like I mentioned above have a good chance of confusing, Air Slash is also recommended for it's Flinch chance and how fast Articuno is now, Shadow Ball has a 20% chance of lowering the Special Defense of other Pokemon, which makes other moves even better, U-turn can be used against dark types to switch into better teammates.
Recommended teammates:
Pelipper(Sets Rain for Hurricane Accuracy check)
Gardevoir (Fast and offensive enough to OHKO most dark types)
Excadrill(Let Electric types waste a turn)

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Nice set you got there.
Galarian movesets will probably have their own question shortly.
1 vote

Articuno @ Heavy-Duty Boots
Bold Nature
252 HP / 248 Spe / 8 Def
Ability: doesn’t matter

  • Freeze-Dry / Ice Beam
  • Roost
  • U-turn
  • Toxic
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steel types is a major threat on this, and articuno`s attacks are not that high and you even make it lower by putting a bold nature and another thing I won`t really open up this topic if you are not using U-TURN
U-turn isn't used to deal damage, its used to switch to another teammate. The main point of this set is to stall with Articuno's good defenses, this wont be OHKOing anything soon. Also if there's a steel type U-Turn exists
1 vote

Don't really like the idea of making multiple posts, but with the Crown Tundra bolstering my favorite Pokemon, I can't really resist. I'll just leave these with minimal commentary and you can leave a comment if you want to discuss. The Bulky Agility set I mentioned a long time ago is still usable, but probably the worst of the three compared to the two movesets I'm about to mention.

Ability: Pressure
Careful/Calm Nature
252 HP, 6 Atk/Def, 252 Sp. Def
Item: Heavy-Duty Boots

  • Triple Axel*/Freeze-Dry
  • Roost
  • Defog/U-Turn
  • Heal Bell/U-Turn

Ability: Snow Cloak
Careful Nature
252 HP, 252 Atk, 6 Sp. Def
Item: Leftovers**

  • Curse
  • Roost
  • Ice Shard
  • Brave Bird

*Triple Axel isn't here just because it's new. Though Articuno's Attack stat is lower than its Sp. Attack, many common special attackers have significantly lower Defense than Sp. Def. This in addition to its high Base Power when it hits (120) makes it easier for Articuno to do significant damage against many targets. Being a physical move, it also Ignores Calm Mind Sp. Def boosts, which would otherwise be a serious problem for Freeze-Dry variants. Even the multi-hit property of the attack can be useful, such as against Substitute users. It certainly isn't better than Freeze-Dry in every situation, but without question there's a lot to gain from choosing Triple Axel as choice of STAB.

**Heavy-Duty Boots is very tempting, but in practice this Curse Set relies so heavily on leftovers that switching out the item really isn't a good idea. If you're worried about Stealth Rock, I recommend either providing Articuno with hazard support or to simply not use this moveset. Fortunately, clearing hazards has never been easier as of Gen 8, so this isn't actually too tall of a task.

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0 votes

Gen V

Articuno @ Leftovers

Trait: Snow Cloak

EVs: 252 Def / 4 SAtk / 252 SDef

Bold Nature (+Def, -Atk)

  • Ice Beam
  • Hail
  • Reflect
  • Roost

Hail activates Snow Cloak and also damages the foe. Yay! Reflect gives you better defenses, while Roost heals you. Since you only have one attacking move, Ice Beam is the best choice, as Blizzard has too low of PP. Leftovers gives you healing. Your EVs are intended to max out your defensive stats.

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0 votes

Double/Triple battle

Articuno @ Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Tailwind
- Water Pulse
- Blizzard
- Air Cutter

Tailwind provides team support. Water Pulse can hit any foe in a Triple Battle. Air Cutter and Blizzard are STAB that hit multiple foes.

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0 votes

What? This is a legendary and it's this bad? Bad typing, poor stat distribution, narrow movepool and no niche. If you wanted a decent legendary, don't choose Chesnaught.

[email protected]/Assault Vest
Ability: Pressure
Nature: Modest
EVs: 248 HP / 252 SAtk / 10 SDef

  • Ice Beam/Blizzard/Freeze-Dry
  • Hurricane
  • HP Electric/Ground
  • Roost/Ancient Power

You can also change the EVs to max speed and special attack with a Life Orb but since Articuno's bulk is its specialty and there is no reason to use a fully offensive Articuno as there's a lot of better sweepers.

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Hidden Power Electric is pointless in many aspects, and is by far one of the worthless hidden powers you could run on an Ice Type, especially on Articuno.  An all-out tanking set doesn't work well for Articuno, or any Pokemon with bad Defensive typings, , unless it can outspeed key threats.
0 votes

Articuno @ Leftovers
Ability: Pressure
Evs: 252 Sp.Atk, 6 Sp.Def, 252 Speed
Nature: Timid (+Speed, -Atk)
- Freeze-Dry
- Hurricane
- Roost
- Substitute

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0 votes

Ive been using this for my Articuno in uber tier and it's been going pretty well for me so I thought I'd share it.

Articuno @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
- Protect
- Ice Beam
- Roost
- Toxic

With all its physical and special bulk, Articuno just doesn't go down for me - It can tank a STAB Blue Flare from a special Reshiram with ease - and with roost and protect, it can faint pretty much everything it comes up against, and it would be even better in hail with Snow Cloak shenanigans. Hope this helped :)

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0 votes

Here's a decent one.
[email protected]
Trait: Pressure
EVs: 4 HP, 252 Sp Atk, 252 Spe
Timid Nature/Modest Nature
Mind Reader
Sheer Cold
Ancient Power
Freeze Dry
But since Mind Reader-Sheer Cold is usually banned try this one:
[email protected]
Trait: Snow Cloak
EVs: 4 HP, 252 Sp Atk, 252 Spe
Timid Nature/Bold Nature(bold if going with aerial ace, otherwise timid)
Ancient Power
Freeze Dry
Hail/Roost
Ice Beam/Aerial Ace

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0 votes

(PS:This is a troll team on PS and more.)
Articuno Item: Leftovers
Ability: Snow Cloak
Shiny: You pick.
EVs: 252 HP / 252 SpD / 4 Spe
Nature: Modest
IVs: All 31 IVs.
Attacks:
- Mind Reader
- Sheer Cold
- Blizzard
- Protect
The thing is:
Mind Reader does that you 100% hits next turn.
Sheer Cold 1 hit KOs your opponent active Pokémon but have a hit rate of 30%, so use Mind Reader then this.
Blizzard is when your Mind Reader/Sheer Colds PP goes out (+STAB).
Protect is for when your opponent have a SUPER strong move that kan KO you in one hit.
(Sheer Cold does not count as STAB, even it's a Ice type move. Because Sheer Cold 1 hit KOs your opponent (if it hits lololol) so it's no idea at all for STAB.)
(I wrote the script myself, so don't say that's fake.)

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0 votes

Articuno @ Light Clay
Ability: Pressure
Nature: Bold (+Def, -Attack)
EVs: 252 Def, 252 SP Def
Moveset:

Reflect: Boosted by Light clay, Dampens Rock attacks which are usually physical
Tailwind: Boosts speed
Roost: Heals him up
Freeze-Dry/U-Turn: Coverage and damage/ Chip for when you switch.

Or a Hail support set:

Articuno: Leftovers/Icy Rock
Ability: Snow Cloak
Nature: Bold (+Def, -Attack)
EVs: 252 Def, 252 SP def
Moveset:

Hail: What kind of hail support doesn't make hail?
Aurora Veil: Support.
Roost: Health
U-turn/Blizzard/Ice Beam/Tailwind: More support

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0 votes

Articuno @ Weakness Policy
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk

- Freeze-Dry
- Hurricane
- Hidden Power [Ground]
- Agility


With Articuno's pretty good bulk and Ice typing, it is able to draw in super effective hits and sponge them (except rock type ones) , activating Weakness policy. Once Agility is set up...

The EVs are used to maximize Articuno's Sweeping potential, making faster and giving it's SpA stat a buff. Freeze-Dry is STAB that hits Water types Super for super effective damage. Hurricane while having unreliable accuracy, is Articuno's only SpA flying STAB outside of Gust. Hidden Power [Ground] hits Rock, Steel, Electric and Fire (Articuno's Weaknesses) for super effective damage. Agility boosts Articuno's speed, allowing it to sweep.

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0 votes

Articuno@Weakness Policy
NATURE: Sassy (+Sp.Def, -Spd)
Specially Defensive (252 Sp.Def, 248 HP, 4 Atk, 4 Sp.Atk)
ABILITY: Snow Cloak

Ice Beam
Fly
Hail
Roost

Ice Beam is good STAB, Fly is good STAB and you get to protect yourself against a move, Roost is good healing, and Hail to help with Snow Cloak. Weakness Policy because it raises both Attack and Sp.Atk, which helps with both Ice Beam and Fly.

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0 votes

Here is a good set
[email protected] berry (for those darn stealth rock users )
Ability:pressure
Nature:modest
EVs: 252 sp.atk 252 hp and the rest goes in sp. def
•Ice beam:stab and good accuracy
•swagger:confuses Pokémon and makes them hit themselves harder,best against special attackers because giving a physical attacker an attack boost is risky
•reflect:his sp.defense is his best stat, so reflect makes his physical defense better. Also balances out the swagger boost.
•roost:nice healing move and can get rid of flying typing which helps if you know the opponent is going to use a rock/electric move.
A good teammate for him in doubles is Yveltal with foul play and tailwind. Articuno’s speed is bad, so tailwind helps him and articuno’s swagger helps Yveltal’s foul play.

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why have a sitrus berry, when you can just have heavy duty boots to avoid stealth rocks? Swagger is completely luck based and therefore good.